--[[ Script Name : SpawnScripts/Nettleville/LaudineShardalow.lua Script Purpose : Laudine Shardalow Script Author : Scatman Script Date : 2009.08.08 Script Notes : --]] local QUEST_3_FROM_HELAIN = 297 local QUEST_4_FROM_JOHFRIT = 298 function spawn(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() if HasQuest(Spawn, QUEST_4_FROM_JOHFRIT) and GetQuestStep(Spawn, QUEST_4_FROM_JOHFRIT) == 5 then PlayFlavor(NPC, "voiceover/english/tutorial_revamp/laudine_shardalow/qey_village01/quests/newbie_path_human/laudineshardalow014.mp3", "", "", 3899128570, 664520913, Spawn) AddConversationOption(conversation, "He did indeed. And that is why I am here.", "dlg_32_1") StartConversation(conversation, NPC, Spawn, "Didn't Johfrit Gythell have some work for you? ") elseif HasQuest(Spawn, QUEST_3_FROM_HELAIN) then if GetQuestStep(Spawn, QUEST_3_FROM_HELAIN) == 4 then PlayFlavor(NPC, "voiceover/english/tutorial_revamp/laudine_shardalow/qey_village01/quests/newbie_path_human/laudineshardalow001.mp3", "", "hello", 533537902, 3419616012, Spawn) AddConversationOption(conversation, "Yes, and I feel like I am getting to know it rather quickly.", "dlg_23_1") StartConversation(conversation, NPC, Spawn, "Hail, friend. I do not recognize you. New to these parts? ") else PlayFlavor(NPC, "voiceover/english/tutorial_revamp/laudine_shardalow/qey_village01/quests/newbie_path_human/laudineshardalow014.mp3", "", "ponder", 3899128570, 664520913, Spawn) AddConversationOption(conversation, "I have forgotten where he was.", "Forgot") StartConversation(conversation, NPC, Spawn, "Didn't Johfrit Gythell have some work for you? ") end else PlayFlavor(NPC, "voiceover/english/tutorial_revamp/laudine_shardalow/qey_village01/quests/newbie_path_human/laudineshardalow011.mp3", "", "agree", 914739778, 33666592, Spawn) AddConversationOption(conversation, "And to you, madam.") StartConversation(conversation, NPC, Spawn, "It is a beautiful day! I hope the gods are smiling upon you.") end end function dlg_23_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/laudine_shardalow/qey_village01/quests/newbie_path_human/laudineshardalow002.mp3", "", "agree", 3635283512, 863467573, Spawn) AddConversationOption(conversation, "Yes, in fact it was Helain Conyers' advice that I come to you. ", "dlg_23_2") StartConversation(conversation, NPC, Spawn, "Met many others? ") end function dlg_23_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/laudine_shardalow/qey_village01/quests/newbie_path_human/laudineshardalow003.mp3", "", "", 2440988908, 3275070122, Spawn) AddConversationOption(conversation, "No thanks, it took me forever to find them all. ", "dlg_23_3") AddConversationOption(conversation, "I'd do just that, if you were willing to pay me.", "dlg_23_4") StartConversation(conversation, NPC, Spawn, "Ah, Helain. I like her. You would do well to take a page from her book.") end function dlg_23_3(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/laudine_shardalow/qey_village01/quests/newbie_path_human/laudineshardalow004.mp3", "", "no", 3519111089, 2079193245, Spawn) AddConversationOption(conversation, "Never mind. She thought maybe you would have some work for me. ", "dlg_23_4") StartConversation(conversation, NPC, Spawn, "What? ") end function dlg_23_4(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/laudine_shardalow/qey_village01/quests/newbie_path_human/laudineshardalow005.mp3", "", "shrug", 23943986, 4145393969, Spawn) AddConversationOption(conversation, "Oh? ", "dlg_23_5") StartConversation(conversation, NPC, Spawn, "Ah, no I don't, but ya know what? I bet I know who does. ") end function dlg_23_5(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/laudine_shardalow/qey_village01/quests/newbie_path_human/laudineshardalow006.mp3", "", "", 691896844, 1700542097, Spawn) AddConversationOption(conversation, "Sounds good... as long as he isn't a stable boy. ", "dlg_23_6") StartConversation(conversation, NPC, Spawn, "Go speak to Johfrit Gythell. He may have some work, as he always needs a hand.") end function dlg_23_6(NPC, Spawn) SetStepComplete(Spawn, QUEST_3_FROM_HELAIN, 4) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/laudine_shardalow/qey_village01/quests/newbie_path_human/laudineshardalow007.mp3", "", "chuckle", 300914977, 1228551584, Spawn) AddConversationOption(conversation, "All right. Thank you!") StartConversation(conversation, NPC, Spawn, "Ha! No, you need not worry about that. You should find him near the Golden Scabbard armory. ") end function Forgot(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() AddConversationOption(conversation, "Thank you, again!") StartConversation(conversation, NPC, Spawn, "Oh. You should find him near the Golden Scabbard Armory.") end function dlg_32_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/laudine_shardalow/qey_village01/quests/newbie_path_human/laudineshardalow015.mp3", "", "", 1695366273, 222194149, Spawn) AddConversationOption(conversation, "Yes, madam. For a price.", "dlg_32_2") StartConversation(conversation, NPC, Spawn, "Oh, good. You have the ale for me, then?") end function dlg_32_2(NPC, Spawn) SetStepComplete(Spawn, QUEST_4_FROM_JOHFRIT, 5) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/laudine_shardalow/qey_village01/quests/newbie_path_human/laudineshardalow016.mp3", "", "thanks", 4035243333, 3360697754, Spawn) AddConversationOption(conversation, "Thank you.") StartConversation(conversation, NPC, Spawn, "A price I am very willing to pay. Pleasure doing business with you.") end