--[[ Script Name : SpawnScripts/NorthQeynos/CaretakerNogfizzle.lua Script Purpose : Caretaker Nogfizzle Script Author : Dorbin Script Date : 2022.04.23 Script Notes : Auto-Generated Conversation from PacketParser Data --]] require "SpawnScripts/Generic/DialogModule" function spawn(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) RandomGreeting(NPC, Spawn) end function RandomGreeting(NPC, Spawn) local choice = MakeRandomInt(1,3) if choice == 1 then PlayFlavor(NPC, "voiceover/english/caretaker_nogfizzle/qey_north/100_soc_gnome_celestial_nogfizzle_goodbye_92e2ec93.mp3", "I'm afraid you've surpassed the ability of this humble caretaker's teachings. Seek out Disciple Telas'velle when you're ready to continue your teachings. Farewell! ", "sigh", 1044710758, 3793935981, Spawn, 0) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/caretaker_nogfizzle/qey_north/100_soc_gnome_celestial_nogfizzle_goodbye_92e2ec93.mp3", "I'm afraid you've surpassed the ability of this humble caretaker's teachings. Seek out Disciple Telas`velle when you're ready to continue your teachings. Farewell! ", "sigh", 1044710758, 3793935981, Spawn, 0) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/caretaker_nogfizzle/qey_north/100_soc_gnome_celestial_nogfizzle_no_e415b034.mp3", "Welcome to the Temple of Life. May the peace and prosperity of those within remove all doubt and questions from your mind.", "bow", 3983926383, 3492617579, Spawn, 0) end end function Dialog1(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("...") Dialog.AddOption("I would like the writ: Scatter the Bones") Dialog.AddOption("I would like the writ: The Path of Enlightenment") Dialog.AddOption("I would like the writ: Wasteland") Dialog.AddOption("I will be going.") Dialog.Start() end function Dialog2(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("...") Dialog.AddVoiceover("voiceover/english/voice_emotes/greetings/greetings_3_1006.mp3", 0, 0) Dialog.AddOption("I would like the writ: Scatter the Bones") Dialog.AddOption("I would like the writ: The Path of Enlightenment") Dialog.AddOption("I would like the writ: Wasteland", "Dialog3") Dialog.AddOption("I will be going.") Dialog.Start() end function Dialog3(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("I'm happy to see you return! We set aside another writ for you. Take it, my student, and see to the safety of our city.") Dialog.AddVoiceover("voiceover/english/caretaker_nogfizzle/qey_north/100_soc_gnome_celestial_nogfizzle_hail_f4707a0f.mp3", 2710561134, 2435527520) Dialog.AddOption("Okay.") Dialog.Start() end