--[[ Script Name : SpawnScripts/Oakmyst/HenkNewfield.lua Script Author : Ememjr Script Date : 2020.05.08 03:05:20 Script Purpose : : --]] local HarvestTutorial = 11 local HadAHammer = 525 function spawn(NPC) SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange") ProvidesQuest(NPC, HadAHammer) end function respawn(NPC) spawn(NPC) end function InRange(NPC, Spawn) end function LeaveRange(NPC, Spawn) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() if HasCompletedQuest(Spawn, HarvestTutorial) and HasQuest(Spawn, HadAHammer) == false and HasCompletedQuest(Spawn, HadAHammer) == false then Quest1Chat_1(NPC, Spawn) elseif GetQuestStep(Spawn, HadAHammer) == 1 or GetQuestStep(Spawn, HadAHammer) == 2 then PlayFlavor(NPC, "", "The recipe's right there in front of me there, don't forget to read it once you pick it up. The coal's on the ground there. And make sure you have a tin cluster and a lead cluster in your bags, they'll be no use to you in the bank!", "nod", 1689589577, 4560189, Spawn) elseif GetQuestStep(Spawn, HadAHammer) == 3 then AddConversationOption(conversation, "I'll try.") StartConversation(conversation, NPC, Spawn, "Having any trouble? You might have noticed that at the bottom of the crafting window you see six tradeskill arts you can use. Three will improve the durability, and three the progress of your craft. Try using those as much as you need while crafting.") elseif GetQuestStep(Spawn, HadAHammer) == 4 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1002.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I made a lucky wolf paw charm!", "Quest1Chat_3") StartConversation(conversation, NPC, Spawn, "How did you make out? Was my recipe simple enough?") elseif GetQuestStep(Spawn, HadAHammer) == 5 or HasCompletedQuest(Spawn, HadAHammer) then Quest1Chat_1(NPC, Spawn) else PlayFlavor(NPC, "", "At peace or at war, my work must go on.", "nod", 1689589577, 4560189, Spawn) end end function Quest1Chat_1(NPC, Spawn) PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "Sure, why not? Is it hard?", "Quest1Chat_2") StartConversation(conversation, NPC, Spawn, "Greetings! I noticed you harvesting out there. Are you interested in trying your hand at making something out of them?") end function Quest1Chat_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "Okay, what do I do?", "OfferHadAHammer") StartConversation(conversation, NPC, Spawn, "Nay, not hard at all once you wrap your head around it. But I'm not one to keep talking all day. Why don't you just jump in and try it?") end function Quest1Chat_3(NPC, Spawn) SetStepComplete(Spawn, HadAHammer, 4) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "Thanks, I might do that.") StartConversation(conversation, NPC, Spawn, "Congratulations! You seem to have a right knack for crafting things, if I do say so. If you're interested in learning more about crafting, you should look up a professional tradeskill tutor who can tell you all the details.") end function OfferHadAHammer(NPC, Spawn) if HasCompletedQuest(Spawn, HadAHammer) == false and HasQuest(Spawn, HadAHammer) == false then OfferQuest(NPC, Spawn, HadAHammer) end end