--[[ Script Name : SpawnScripts/PeatBog/alargescavengerroam.lua Script Author : LordPazuzu Script Date : 2022.05.25 03:05:44 Script Purpose : : --]] function spawn(NPC) ChooseMovement(NPC) end function ChooseMovement(NPC) local route = math.random(1,4) if route == 1 then RouteOne(NPC, Spawn) elseif route == 2 then RouteTwo(NPC, Spawn) elseif route == 3 then RouteThree(NPC, Spawn) elseif route == 4 then RouteFour(NPC, Spawn) end end function RouteOne(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 14, Y, Z, 2, 5) MovementLoopAddLocation(NPC, X + 14, Y, Z + 4, 2, 5) MovementLoopAddLocation(NPC, X + 21, Y, Z, 2, 5) MovementLoopAddLocation(NPC, X + 14, Y, Z + 4, 2, 1) MovementLoopAddLocation(NPC, X, Y, Z, 2, 5) end function RouteTwo(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 14, Y, Z, 2, 1) MovementLoopAddLocation(NPC, X - 14, Y, Z - 4, 2, 5) MovementLoopAddLocation(NPC, X - 21, Y, Z, 2, 5) MovementLoopAddLocation(NPC, X - 14, Y, Z - 4, 2, 5) MovementLoopAddLocation(NPC, X, Y, Z, 1, 5) end function RouteThree(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X + 14, Y, Z, 2, 1) MovementLoopAddLocation(NPC, X + 14, Y, Z - 4, 2, 5) MovementLoopAddLocation(NPC, X + 21, Y, Z, 2, 5) MovementLoopAddLocation(NPC, X + 14, Y, Z - 4, 2, 5) MovementLoopAddLocation(NPC, X, Y, Z, 2, 5) end function RouteFour(NPC, Spawn) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10)) MovementLoopAddLocation(NPC, X - 14, Y, Z, 2, 1) MovementLoopAddLocation(NPC, X - 14, Y, Z + 4, 2, 5) MovementLoopAddLocation(NPC, X - 21, Y, Z, 2, 1) MovementLoopAddLocation(NPC, X - 14, Y, Z + 4, 2, 5) MovementLoopAddLocation(NPC, X, Y, Z, 2, 5) end function respawn(NPC, Spawn) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end