--[[ Script Name : Hanstock.lua Script Purpose : Waypoint Path for Hanstock.lua Script Author : Auto Generated Script Date : 04/08/2020 11:54:53 PM Script Notes : Locations collected from Live --]] dofile("SpawnScripts/Generic/GenericGuardVoiceOvers.lua") dofile("SpawnScripts/Generic/ExpelNonCitizen.lua") function spawn(NPC) AddTimer(NPC, 1900, "follow_Bilur") SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange") end function InRange(NPC, Spawn) NonCitizen(NPC,Spawn) end function hailed(NPC, Spawn) if GetFactionAmount(Spawn,11)<0 then else FaceTarget(NPC, Spawn) GenericGuardHail(NPC,Spawn) local Bilur = GetSpawn(NPC,2210071) if Bilur ~=nil then FaceTarget(Bilur,Spawn) PlayFlavor(Bilur, "", "", "attention", 0, 0, Spawn) end local Oakhall = GetSpawn(NPC,2210072) if Oakhall ~=nil then FaceTarget(Oakhall,Spawn) PlayFlavor(Oakhall, "", "", "attention", 0, 0, Spawn) end end end function respawn(NPC) spawn(NPC) end function follow_Bilur(NPC) local zone = GetZone(NPC) local Bilur_location = GetSpawnByLocationID(zone, 379004) local sli = GetSpawnLocationID(NPC) local leaderX = GetX(Bilur_location) local leaderY = GetY(Bilur_location) local leaderZ = GetZ(Bilur_location) local speed = 2 -- Say(NPC, "Leader location is: " .. GetX(guard_A_placement) .. ", " .. GetY(guard_A_placement) .. ", " .. GetZ(guard_A_placement)) if Bilur_location ~=nil then if sli == 379172 then if GetDistance(NPC, Bilur_location) >= 8 then speed = 5 MoveToLocation(NPC, leaderX - 3, leaderY, leaderZ, speed) else speed = 2 MoveToLocation(NPC, leaderX - 3, leaderY, leaderZ, speed) end elseif sli == 133773368 then if GetDistance(NPC, Bilur_location) >= 8 then -- Say(NPC, "Leader location is: " .. GetX(guard_A_placement) .. "") -- Say(NPC, "My location is: " .. GetX(NPC) .. "") speed = 5 MoveToLocation(NPC, leaderX, leaderY, 2+ leaderZ, speed) else speed = 2 MoveToLocation(NPC, leaderX, leaderY, 2+ leaderZ, speed) end end end speed = 2 AddTimer(NPC, 3000, "follow_Bilur") end --[[ COPY OF BILUR - PRE FOLLOW function waypoints(NPC) MovementLoopAddLocation(NPC, 898.99, -23.89, -31.94, 2, 0) MovementLoopAddLocation(NPC, 902.63, -25.37, -24.9, 2, 0) MovementLoopAddLocation(NPC, 904.6, -25.37, -14.12, 2, 0) MovementLoopAddLocation(NPC, 905.39, -25.37, 1.6, 2, 0) MovementLoopAddLocation(NPC, 903.48, -25.37, 13.39, 2, 0) MovementLoopAddLocation(NPC, 898.34, -25.37, 31.45, 2, 0) MovementLoopAddLocation(NPC, 892.48, -25.37, 41.15, 2, 0) MovementLoopAddLocation(NPC, 889.1, -25.37, 43.75, 2, 0) MovementLoopAddLocation(NPC, 884.94, -25.37, 44.74, 2, 0) MovementLoopAddLocation(NPC, 870.3, -25.37, 42.83, 2, 0) MovementLoopAddLocation(NPC, 857.65, -25.37, 41.36, 2, 0) MovementLoopAddLocation(NPC, 853.62, -24.15, 41.2, 2, 0) MovementLoopAddLocation(NPC, 842.78, -23.1, 43.14, 2, 0) MovementLoopAddLocation(NPC, 833.99, -23.31, 44.71, 2, 0) MovementLoopAddLocation(NPC, 832.86, -23.31, 46.74, 2, 0) MovementLoopAddLocation(NPC, 819.62, -23.31, 75.37, 2, 0) MovementLoopAddLocation(NPC, 817.3, -23.31, 83.28, 2, 0) MovementLoopAddLocation(NPC, 815.88, -23.31, 100.06, 2, 0) MovementLoopAddLocation(NPC, 813.07, -23.31, 111.83, 2, 0) MovementLoopAddLocation(NPC, 813.3, -23.33, 119.04, 2, 0) MovementLoopAddLocation(NPC, 810.24, -23.31, 123.59, 2, 0) MovementLoopAddLocation(NPC, 806.41, -23.32, 121.1, 2, 0) MovementLoopAddLocation(NPC, 810.39, -23.31, 114.14, 2, 0) MovementLoopAddLocation(NPC, 815.65, -23.31, 103.24, 2, 0) MovementLoopAddLocation(NPC, 817.16, -23.31, 98.64, 2, 0) MovementLoopAddLocation(NPC, 817.24, -23.31, 83.23, 2, 0) MovementLoopAddLocation(NPC, 827.26, -23.31, 59.57, 2, 0) MovementLoopAddLocation(NPC, 835.69, -23.31, 42.84, 2, 0) MovementLoopAddLocation(NPC, 842.85, -23.11, 42.64, 2, 0) MovementLoopAddLocation(NPC, 857.22, -25.37, 40.55, 2, 0) MovementLoopAddLocation(NPC, 866.53, -25.37, 42.31, 2, 0) MovementLoopAddLocation(NPC, 884.82, -25.37, 44.99, 2, 0) MovementLoopAddLocation(NPC, 890.13, -25.37, 43.48, 2, 0) MovementLoopAddLocation(NPC, 897, -25.37, 33.43, 2, 0) MovementLoopAddLocation(NPC, 905.32, -25.37, 2.65, 2, 0) MovementLoopAddLocation(NPC, 906.92, -25.37, -10.6, 2, 0) MovementLoopAddLocation(NPC, 901.32, -25.34, -28.3, 2, 0) MovementLoopAddLocation(NPC, 896.96, -23.65, -42.62, 2, 0) MovementLoopAddLocation(NPC, 892.44, -25.36, -54.04, 2, 0) MovementLoopAddLocation(NPC, 887.08, -25.36, -59.81, 2, 0) MovementLoopAddLocation(NPC, 872.58, -25.36, -62.58, 2, 0) MovementLoopAddLocation(NPC, 863.27, -25.36, -63.39, 2, 0) MovementLoopAddLocation(NPC, 842.39, -25.36, -62.98, 2, 0) MovementLoopAddLocation(NPC, 827.44, -23.9, -62.05, 2, 0) MovementLoopAddLocation(NPC, 814.63, -21.06, -59.61, 2, 0) MovementLoopAddLocation(NPC, 813.79, -20.86, -60.7, 2, 0) MovementLoopAddLocation(NPC, 817.05, -21.55, -63.8, 2, 0) MovementLoopAddLocation(NPC, 822.62, -22.81, -62.65, 2, 0) MovementLoopAddLocation(NPC, 833.39, -24.99, -62.45, 2, 0) MovementLoopAddLocation(NPC, 852.73, -25.36, -63.01, 2, 0) MovementLoopAddLocation(NPC, 869.41, -25.36, -62.98, 2, 0) MovementLoopAddLocation(NPC, 884.39, -25.36, -59.64, 2, 0) MovementLoopAddLocation(NPC, 891.75, -25.36, -54.96, 2, 0) MovementLoopAddLocation(NPC, 897, -23.45, -40.35, 2, 0) end ]]-- --[[ OLD DEVNOOB function waypoints(NPC) MovementLoopAddLocation(NPC, 874.28, -25.36, -62.98, 2, 0) MovementLoopAddLocation(NPC, 894.59, -25.36, -50.05, 2, 0) MovementLoopAddLocation(NPC, 905.14, -25.37, -20.73, 2, 0) MovementLoopAddLocation(NPC, 903.37, -25.37, 14.31, 2, 0) MovementLoopAddLocation(NPC, 949.04, -25.5, 30.04, 2, 0) MovementLoopAddLocation(NPC, 960.34, -25.47, 18.04, 2, 0) MovementLoopAddLocation(NPC, 989.2, -25.11, 15.34, 2, 30) MovementLoopAddLocation(NPC, 963.89, -25.47, 16.77, 2, 0) MovementLoopAddLocation(NPC, 947.16, -25.5, 30.8, 2, 0) MovementLoopAddLocation(NPC, 934.16, -25.52, 25.45, 2, 0) MovementLoopAddLocation(NPC, 922.35, -25.49, 51.75, 2, 0) MovementLoopAddLocation(NPC, 859.14, -25.37, 40.63, 2, 0) MovementLoopAddLocation(NPC, 836.86, -23.28, 43, 2, 0) MovementLoopAddLocation(NPC, 820.26, -23.32, 78.33, 2, 0) MovementLoopAddLocation(NPC, 812.84, -23.31, 104.84, 2, 0) MovementLoopAddLocation(NPC, 802.18, -20.93, 141.48, 2, 0) MovementLoopAddLocation(NPC, 812.84, -23.31, 104.84, 2, 0) MovementLoopAddLocation(NPC, 820.26, -23.32, 78.33, 2, 0) MovementLoopAddLocation(NPC, 836.86, -23.28, 43, 2, 0) MovementLoopAddLocation(NPC, 859.14, -25.37, 40.63, 2, 0) MovementLoopAddLocation(NPC, 922.35, -25.49, 51.75, 2, 0) MovementLoopAddLocation(NPC, 934.16, -25.52, 25.45, 2, 0) MovementLoopAddLocation(NPC, 947.16, -25.5, 30.8, 2, 0) MovementLoopAddLocation(NPC, 963.89, -25.47, 16.77, 2, 0) MovementLoopAddLocation(NPC, 989.2, -25.11, 15.34, 2, 0) MovementLoopAddLocation(NPC, 960.34, -25.47, 18.04, 2, 0) MovementLoopAddLocation(NPC, 949.04, -25.5, 30.04, 2, 0) MovementLoopAddLocation(NPC, 903.37, -25.37, 14.31, 2, 0) MovementLoopAddLocation(NPC, 905.14, -25.37, -20.73, 2, 0) MovementLoopAddLocation(NPC, 894.59, -25.36, -50.05, 2, 0) MovementLoopAddLocation(NPC, 874.28, -25.36, -62.98, 2, 0) end --]]