--[[ Script Name : SpawnScripts/QeynosHarbor/RosalinaGoodfallow.lua Script Purpose : Rosalina Goodfallow Script Author : Cynnar Script Date : 2020.04.12 Script Notes : Auto-Generated Conversation from PacketParser Data --]] function spawn(NPC) SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange") end function respawn(NPC) spawn(NPC) end function InRange(NPC, Spawn) end function LeaveRange(NPC, Spawn) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() local choice = math.random(1,1) if choice == 1 then PlayFlavor(NPC, "", "I often see to our Antonia's business outside of the castle. She trusts me implicitly.", "converse_female01", 1689589577, 4560189, Spawn) else end PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1023.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "Yes, when Antonia calls, I answer.", "dlg_0_1") AddConversationOption(conversation, "Hold on for just a few moments...") StartConversation(conversation, NPC, Spawn, "Well then! You must be, Haihaog! Antonia Bayle herself wishes to see you. I don't know why precisely, but it seems very important. And who are you to keep the Antonia waiting!") if convo==1 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1023.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "Yes, when Antonia calls, I answer.", "dlg_1_1") AddConversationOption(conversation, "Hold on for just a few moments...") StartConversation(conversation, NPC, Spawn, "Well then! You must be, Haihaog! Antonia Bayle herself wishes to see you. I don't know why precisely, but it seems very important. And who are you to keep the Antonia waiting!") end end --[[ raw_conversations PlayFlavor(NPC, "", "I often see to our Antonia's business outside of the castle. She trusts me implicitly.", "converse_female01", 1689589577, 4560189, Spawn) --]]