--[[ Script Name : SpawnScripts/QeynosHarbor/TipsyTina.lua Script Author : Dorbin Script Date : 2022.10.24 03:10:49 Script Purpose : : --]] function spawn(NPC) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) choice = MakeRandomInt(1,4) if choice == 1 then PlayFlavor(NPC, "voiceover/english/human_eco_evil_drunk/ft/eco/evil/human_eco_evil_drunk_guard_gf_153d5a3.mp3", "Let's have a drink together and forget that we ever met.", "happy", 698745754, 2682390289, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/human_eco_evil_drunk/ft/eco/evil/human_eco_evil_drunk_guard_gf_b5bfa487.mp3", "Look sir, I had just one ale an hour ago with dinner.", "whome", 2226920057, 694300008, Spawn) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/human_eco_evil_drunk/ft/eco/evil/human_eco_evil_drunk_hail_gf_965fb709.mp3", "Oooh... I don't feel so good.", "gag", 1225424963, 2991477373, Spawn) elseif choice == 4 then PlayFlavor(NPC, "voiceover/english/human_eco_evil_drunk/ft/eco/evil/human_eco_evil_drunk_guard_gf_c874c635.mp3", "I know I shouldn't drink! Forgive me sir!", "wince", 718370281, 20784543, Spawn) end end function respawn(NPC) spawn(NPC) end function Drink(NPC) PlayFlavor(NPC,"","","drinking_idle",0,0) AddTimer(NPC,8000, "Drink2") end function Drink2(NPC) choice = math.random(1,3) if choice == 1 then PlayFlavor(NPC,"","","yawn",0,0) elseif choice == 2 then PlayFlavor(NPC,"","","drinking_idle",0,0) else PlayFlavor(NPC,"","","happy",0,0) end AddTimer(NPC,6000, "Drink3") end function Drink3(NPC) PlayFlavor(NPC,"","","drinking_idle",0,0) end function waypoints(NPC) MovementLoopAddLocation(NPC, 683.65, -20.64, 72.01, 2, 1) MovementLoopAddLocation(NPC, 683.65, -20.64, 72.01, 2, 22,"Drink") MovementLoopAddLocation(NPC, 683.96, -20.64, 62.55, 2, 1) MovementLoopAddLocation(NPC, 668.03, -20.64, 57.65, 2, 22,"Drink") MovementLoopAddLocation(NPC, 692.58, -20.64, 72.18, 2, 1) MovementLoopAddLocation(NPC, 692.58, -20.64, 72.18, 2, 22,"Drink") MovementLoopAddLocation(NPC, 672.17, -20.64, 62.42, 2, 1) MovementLoopAddLocation(NPC, 672.17, -20.64, 62.42, 2, 22,"Drink") MovementLoopAddLocation(NPC, 674.2, -20.64, 44.57, 2, 1) MovementLoopAddLocation(NPC, 674.2, -20.64, 44.57, 2, 22,"Drink") MovementLoopAddLocation(NPC, 682.52, -20.64, 72.1, 2, 6) MovementLoopAddLocation(NPC, 674.2, -20.64, 44.57, 2, 1) MovementLoopAddLocation(NPC, 674.2, -20.64, 44.57, 2, 22,"Drink") MovementLoopAddLocation(NPC, 672.17, -20.64, 62.42, 2, 1) MovementLoopAddLocation(NPC, 672.17, -20.64, 62.42, 2, 22,"Drink") MovementLoopAddLocation(NPC, 692.58, -20.64, 72.18, 2, 1) MovementLoopAddLocation(NPC, 692.58, -20.64, 72.18, 2, 22,"Drink") MovementLoopAddLocation(NPC, 668.03, -20.64, 57.65, 2, 1) MovementLoopAddLocation(NPC, 668.03, -20.64, 57.65, 2, 22,"Drink") MovementLoopAddLocation(NPC, 683.96, -20.64, 62.55, 2, 1) MovementLoopAddLocation(NPC, 683.96, -20.64, 62.55, 2, 22,"Drink") MovementLoopAddLocation(NPC, 683.65, -20.64, 72.01, 2, 1) MovementLoopAddLocation(NPC, 683.65, -20.64, 72.01, 2, 22,"Drink") end