--[[ Script Name : SpawnScripts/QeynosHarbor/apiratecaptain.lua Script Purpose : a pirate captain Script Author : Cynnar Script Date : 2020.04.12 Script Notes : Auto-Generated Conversation from PacketParser Data --]] function spawn(NPC) SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange") end function respawn(NPC) spawn(NPC) end function InRange(NPC, Spawn) end function LeaveRange(NPC, Spawn) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1052.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "Booming, you say?", "dlg_27_1") AddConversationOption(conversation, "This story makes me seasick.") StartConversation(conversation, NPC, Spawn, "It's a right pleasure to be returnin' to me favorite port, especially after a harrowin' journey, the likes of which are enough to make even the saltiest seadog weep. I endured rough seas, rough mates, and a tragic dearth of grog. But ignore my complainin'. The fact of the matter is that business is booming!") if convo==28 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1052.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "Booming, you say?", "dlg_28_1") AddConversationOption(conversation, "This story makes me seasick.") StartConversation(conversation, NPC, Spawn, "It's a right pleasure to be returnin' to me favorite port, especially after a harrowin' journey, the likes of which are enough to make even the saltiest seadog weep. I endured rough seas, rough mates, and a tragic dearth of grog. But ignore my complainin'. The fact of the matter is that business is booming!") end end