--[[ Script Name : wyrmdon.lua Script Purpose : Waypoint Path for wyrmdon.lua Script Author : Devn00b Script Date : 04/09/2020 02:14:17 PM Script Notes : --]] dofile("SpawnScripts/Generic/GenericGuardVoiceOvers.lua") dofile("SpawnScripts/Generic/ExpelNonCitizen.lua") function spawn(NPC) SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange") end function InRange(NPC, Spawn) NonCitizen(NPC,Spawn) if GetFactionAmount(Spawn,11) >0 then if math.random(1,100)<25 then FaceTarget(NPC, Spawn) PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_ebfceda5.mp3", "Greetings, citizen. I am on guard duty. Should you get into trouble, seek me out.", "attention", 1945337199, 2685949436, Spawn, 0) end end end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) local choice = MakeRandomInt(1,4) if choice == 1 then PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_ebfceda5.mp3", "Greetings, citizen. I am on guard duty. Should you get into trouble, seek me out.", "attention", 1945337199, 2685949436, Spawn, 0) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_c865a827.mp3", "Duty above all else, citizen, except honor!", "scold", 4141262779, 4227030045, Spawn, 0) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_76da37c9.mp3", "I hate working this shift! If the gnolls don't attack now, I may die of boredom.", "grumble", 4099618783, 4191002419, Spawn, 0) elseif choice == 4 then PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_ee473c11.mp3", "Good day to you, citizen. All preserve Queen Antonia.", "salute", 2997871263, 2912813719, Spawn, 0) end end function respawn(NPC) spawn(NPC) end --[[ function waypoints(NPC) MovementLoopAddLocation(NPC, 939.72, -25.56, 72.05, 2, 30) MovementLoopAddLocation(NPC, 925.65, -25.56, 66.65, 2, 0) MovementLoopAddLocation(NPC, 910.81, -25.36, 84.67, 2, 0) MovementLoopAddLocation(NPC, 925, -25.49, 46.95, 2, 0) MovementLoopAddLocation(NPC, 931.56, -25.59, 29.07, 2, 0) MovementLoopAddLocation(NPC, 921.12, -25.48, 21.05, 2, 0) MovementLoopAddLocation(NPC, 901.38, -25.47, 41.4, 2, 0) MovementLoopAddLocation(NPC, 936.28, -25.56, 67.34, 2, 60) MovementLoopAddLocation(NPC, 901.38, -25.47, 41.4, 2, 0) MovementLoopAddLocation(NPC, 921.12, -25.48, 21.05, 2, 0) MovementLoopAddLocation(NPC, 931.56, -25.59, 29.07, 2, 0) MovementLoopAddLocation(NPC, 925, -25.49, 46.95, 2, 0) MovementLoopAddLocation(NPC, 910.81, -25.36, 84.67, 2, 0) MovementLoopAddLocation(NPC, 925.65, -25.56, 66.65, 2, 0) MovementLoopAddLocation(NPC, 939.72, -25.56, 72.05, 2, 60) end--]]