--[[ Script Name : nightstalker.lua Script Purpose : Waypoint Path for nightstalker.lua Script Author : Devn00b Script Date : 04/12/2020 11:16:46 AM Script Notes : Locations collected from Live --]] dofile("SpawnScripts/Generic/GenericEcologyVoiceOvers.lua") function spawn(NPC) waypoints(NPC) SetPlayerProximityFunction(NPC, 7, "InRange", "LeaveRange") end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) local Mikkel = GetSpawn(NPC,2220117) FaceTarget(NPC, Spawn) if Mikkel ~=nil then FaceTarget(Mikkel,Spawn) end GenericEcologyHail(NPC, Spawn, faction) end function InRange(NPC,Spawn) if GetFactionAmount(Spawn,11) <0 then local choice = math.random(1,9) if choice == 1 then PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/human/human_eco_good_1_notcitizen_gm_1a98f879.mp3", "How did you get past the city gates?!", "doubletake", 2984037816, 3824691347) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/human/human_eco_good_1_notcitizen_gm_6da83eeb.mp3", "I'll defend myself if it comes to that, savage!", "shakefist", 1112175527, 3181748573) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/human/human_eco_good_1_notcitizen_gm_b24ac070.mp3", "Antonius Bayle! Save us from this brute!", "scream", 271724567, 4059439523) elseif choice == 4 then PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/human/human_eco_good_1_notcitizen_gm_e0dfed5b.mp3", "P-p-please d-don't hurt me!", "beg", 710627605, 2152359545) elseif choice == 5 then PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/human/human_eco_good_1_notcitizen_gm_48350e59.mp3", "You're not allowed in here!", "point", 1734668326, 429140096) elseif choice == 6 then PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/human/human_eco_good_1_notcitizen_gm_8236a789.mp3", "Remove yourself from my presence, outsider.", "glare", 742840308, 1978260864) elseif choice == 7 then PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/human/human_eco_good_1_notcitizen_gm_5afcbd03.mp3", "The streets aren't safe with your kind upon them.", "no", 3192824592, 3089779490) elseif choice == 8 then PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/human/human_eco_good_1_notcitizen_gm_7e3f7ca.mp3", "I refuse to contaminate myself by conversing with you.", "sulk", 2165609155, 3535416550) elseif choice == 9 then PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/human/human_eco_good_1_notcitizen_gm_ad3832d1.mp3", "Guards! Guards!!!", "raisehand", 2229045167, 836806226) end local Mikkel = GetSpawn(NPC,2220117) FaceTarget(NPC, Spawn) if Mikkel ~=nil then FaceTarget(Mikkel,Spawn) PlayFlavor(Mikkel, "", "", "shakefist", 0, 0) end else if math.random(1,100) <=30 then local choice = math.random(1,13) if choice == 1 then PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/human/human_eco_good_1_hail_gm_7e3b456a.mp3", "Hail, pleasure to meet you.", "agree", 471367832, 2417424572) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/human/human_eco_good_1_hail_gm_ef2b9651.mp3", "Will you quit pestering me? Don't force me to summon the guards!", "tapfoot", 3345611839, 1442739842) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/human/human_eco_good_1_hail_gm_26f4c608.mp3", "Greetings visitor, I'm glad to meet you.", "bye", 1300497520, 2713745446) elseif choice == 4 then PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/human/human_eco_good_1_hail_gm_13b79d2d.mp3", "Welcome! Welcome traveler, to the fair city of Qeynos! My, isn't it a magnificent day?", "hello", 3746934207, 794965138) elseif choice == 5 then PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/human/human_eco_good_1_hail_gm_e58035f3.mp3", "What do you want? Leave me be!", "shrug", 1323474108, 3355478224) elseif choice == 6 then PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/human/human_eco_good_1_aoi_gm_2c5409ba.mp3", "Another lovely day in the city of Qeynos!", "sigh", 2759856909, 614688407) elseif choice == 7 then PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/human/human_eco_good_1_aoi_gm_4d212798.mp3", "I'm confident that the merchants of our village will fill all equipment needs with the utmost hospitality.", "smile", 2600666744, 586734676) elseif choice == 8 then PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/human/human_eco_good_1_hail_gm_9b2049a3.mp3", "Well met, friend. It's good to make your acquaintance!", "bow", 754727055, 3165426316) elseif choice == 9 then PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/human/human_eco_good_1_hail_gm_3fc546db.mp3", "As a citzen of the mighty city of Qeynos, I greet you openly.", "hello", 2645256785, 1334313741) elseif choice == 10 then PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/human/human_eco_good_1_hail_gm_d38d1fff.mp3", "Ah, what have we here? Glad to see you endured the journey here adventurer.", "ponder", 2806352129, 3453714070) elseif choice == 11 then PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/human/human_eco_good_1_hail_gm_60dfe3da.mp3", "Welcome to Qeynos friend!", "nod", 3850495157, 2924033866) elseif choice == 12 then PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/human/human_eco_good_1_hail_gm_34d7a9e6.mp3", "Well met! Here in Qeynos you shall find a wealth of useful supplies. More importantly, ale!", "smile", 3467166298, 3144147842) elseif choice == 13 then PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/human/human_eco_good_1_hail_gm_5ec5f221.mp3", "Glad you made it. Was the island as difficult as I remember?", "agree", 3870261841, 3828605353) end local Mikkel = GetSpawn(NPC,2220117) FaceTarget(NPC, Spawn) if Mikkel ~=nil then FaceTarget(Mikkel,Spawn) end end end end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 441.68, -20.33, -318.13, 2, 0) MovementLoopAddLocation(NPC, 447.68, -20.33, -324.06, 2, 0) MovementLoopAddLocation(NPC, 451.08, -20.35, -326.46, 2, 0) MovementLoopAddLocation(NPC, 455.34, -20.41, -326.81, 2, 0) MovementLoopAddLocation(NPC, 460.61, -20.5, -325.99, 2, 0) MovementLoopAddLocation(NPC, 464.6, -20.47, -323.73, 2, 0) MovementLoopAddLocation(NPC, 467.31, -20.42, -320.02, 2, 0) MovementLoopAddLocation(NPC, 467.77, -20.35, -315.62, 2, 0) MovementLoopAddLocation(NPC, 466.03, -20.23, -311.41, 2, 0) MovementLoopAddLocation(NPC, 461.14, -20.18, -307.03, 2, 0) MovementLoopAddLocation(NPC, 455.07, -20.2, -304.7, 2, 0) MovementLoopAddLocation(NPC, 449.84, -20.26, -304.03, 2, 0) MovementLoopAddLocation(NPC, 437.04, -20.75, -281.16, 2, 0) MovementLoopAddLocation(NPC, 437.55, -20.92, -254.01, 2, 0) MovementLoopAddLocation(NPC, 434.83, -21.31, -248.24, 2, 0) MovementLoopAddLocation(NPC, 405.9, -23.02, -216.31, 2, 0) MovementLoopAddLocation(NPC, 388.39, -18.86, -235.08, 2, 0) MovementLoopAddLocation(NPC, 405.93, -23, -217.04, 2, 0) MovementLoopAddLocation(NPC, 386.32, -24.34, -194.34, 2, 0) MovementLoopAddLocation(NPC, 359.28, -25.34, -174.69, 2, 0) MovementLoopAddLocation(NPC, 341.23, -23.91, -145.54, 2, 0) MovementLoopAddLocation(NPC, 319.08, -23.15, -103.21, 2, 0) MovementLoopAddLocation(NPC, 314.18, -22.67, -91.88, 2, 0) MovementLoopAddLocation(NPC, 306.92, -21.35, -54.89, 2, 0) MovementLoopAddLocation(NPC, 294.23, -21.05, -45.16, 2, 0) MovementLoopAddLocation(NPC, 279.54, -21.18, -32.57, 2, 0) MovementLoopAddLocation(NPC, 257.93, -21.1, -11.88, 2, 0) MovementLoopAddLocation(NPC, 254.82, -19.97, 35.53, 2, 0) MovementLoopAddLocation(NPC, 286.47, -12.82, 76.85, 2, 0) MovementLoopAddLocation(NPC, 291.57, -13.42, 109.62, 2, 0) MovementLoopAddLocation(NPC, 301.61, -15.94, 140.57, 2, 0) MovementLoopAddLocation(NPC, 311.09, -17.91, 158.73, 2, 0) MovementLoopAddLocation(NPC, 315.55, -17.98, 164.22, 2, 0) MovementLoopAddLocation(NPC, 321.17, -18.12, 167.53, 2, 0) MovementLoopAddLocation(NPC, 327.38, -18.49, 168.63, 2, 0) MovementLoopAddLocation(NPC, 335.41, -19.11, 168.24, 2, 0) MovementLoopAddLocation(NPC, 343.39, -19.81, 165.99, 2, 0) MovementLoopAddLocation(NPC, 353.19, -20.11, 161.76, 2, 0) MovementLoopAddLocation(NPC, 362.33, -20.07, 156.28, 2, 0) MovementLoopAddLocation(NPC, 371, -20.4, 150.07, 2, 0) MovementLoopAddLocation(NPC, 376.95, -20.63, 141.51, 2, 0) MovementLoopAddLocation(NPC, 380.82, -20.84, 135.48, 2, 0) MovementLoopAddLocation(NPC, 376.95, -20.63, 141.51, 2, 0) MovementLoopAddLocation(NPC, 371, -20.4, 150.07, 2, 0) MovementLoopAddLocation(NPC, 362.33, -20.07, 156.28, 2, 0) MovementLoopAddLocation(NPC, 353.19, -20.11, 161.76, 2, 0) MovementLoopAddLocation(NPC, 343.39, -19.81, 165.99, 2, 0) MovementLoopAddLocation(NPC, 335.41, -19.11, 168.24, 2, 0) MovementLoopAddLocation(NPC, 327.38, -18.49, 168.63, 2, 0) MovementLoopAddLocation(NPC, 321.17, -18.12, 167.53, 2, 0) MovementLoopAddLocation(NPC, 315.55, -17.98, 164.22, 2, 0) MovementLoopAddLocation(NPC, 311.09, -17.91, 158.73, 2, 0) MovementLoopAddLocation(NPC, 301.61, -15.94, 140.57, 2, 0) MovementLoopAddLocation(NPC, 291.57, -13.42, 109.62, 2, 0) MovementLoopAddLocation(NPC, 286.47, -12.82, 76.85, 2, 0) MovementLoopAddLocation(NPC, 254.82, -19.97, 35.53, 2, 0) MovementLoopAddLocation(NPC, 257.93, -21.1, -11.88, 2, 0) MovementLoopAddLocation(NPC, 279.54, -21.18, -32.57, 2, 0) MovementLoopAddLocation(NPC, 294.23, -21.05, -45.16, 2, 0) MovementLoopAddLocation(NPC, 306.92, -21.35, -54.89, 2, 0) MovementLoopAddLocation(NPC, 314.18, -22.67, -91.88, 2, 0) MovementLoopAddLocation(NPC, 319.08, -23.15, -103.21, 2, 0) MovementLoopAddLocation(NPC, 341.23, -23.91, -145.54, 2, 0) MovementLoopAddLocation(NPC, 359.28, -25.34, -174.69, 2, 0) MovementLoopAddLocation(NPC, 386.32, -24.34, -194.34, 2, 0) MovementLoopAddLocation(NPC, 405.93, -23, -217.04, 2, 0) MovementLoopAddLocation(NPC, 388.39, -18.86, -235.08, 2, 0) MovementLoopAddLocation(NPC, 405.9, -23.02, -216.31, 2, 0) MovementLoopAddLocation(NPC, 434.83, -21.31, -248.24, 2, 0) MovementLoopAddLocation(NPC, 437.55, -20.92, -254.01, 2, 0) MovementLoopAddLocation(NPC, 437.04, -20.75, -281.16, 2, 0) MovementLoopAddLocation(NPC, 449.84, -20.26, -304.03, 2, 0) MovementLoopAddLocation(NPC, 455.07, -20.2, -304.7, 2, 0) MovementLoopAddLocation(NPC, 461.14, -20.18, -307.03, 2, 0) MovementLoopAddLocation(NPC, 466.03, -20.23, -311.41, 2, 0) MovementLoopAddLocation(NPC, 467.77, -20.35, -315.62, 2, 0) MovementLoopAddLocation(NPC, 467.31, -20.42, -320.02, 2, 0) MovementLoopAddLocation(NPC, 464.6, -20.47, -323.73, 2, 0) MovementLoopAddLocation(NPC, 460.61, -20.5, -325.99, 2, 0) MovementLoopAddLocation(NPC, 455.34, -20.41, -326.81, 2, 0) MovementLoopAddLocation(NPC, 451.08, -20.35, -326.46, 2, 0) MovementLoopAddLocation(NPC, 447.68, -20.33, -324.06, 2, 0) MovementLoopAddLocation(NPC, 441.68, -20.33, -318.13, 2, 0) end