--[[ Script Name : SpawnScripts/QueensColony/DefenderBristlebrow.lua Script Author : Zcoretri Script Date : 2015.07.30 Script Purpose : Defender Bristlebrow dialog : --]] function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) Say(NPC, "No time for idle talk, I need to keep focused.") end function aggro(NPC) opt1 = math.random(1,9) if opt1 == 1 then PlayFlavor(NPC, "voiceover/english/optional3/barbarian_base_1/ft/barbarian/barbarian_base_1_1_aggro_gm_ea4ba638.mp3", "Sentries, alarm!", "", 83822322, 1846685810) elseif opt1 == 2 then PlayFlavor(NPC, "voiceover/english/optional3/barbarian_base_1/ft/barbarian/barbarian_base_1_1_aggro_gm_394a7fe3.mp3", "Not sneaky enough to get past me.", "", 3715495401, 2861752836) elseif opt1 == 3 then PlayFlavor(NPC, "voiceover/english/optional3/barbarian_base_1/ft/barbarian/barbarian_base_1_1_victory_gm_e707fef0.mp3", "Flee cowards, before I slaughter you all!", "", 3583801206, 1799910552) elseif opt1 == 4 then PlayFlavor(NPC, "voiceover/english/optional3/barbarian_base_1/ft/barbarian/barbarian_base_1_1_aggro_gm_d2336620.mp3", "Your overconfidence will be your undoing.", "", 1735697087, 1551611219) end end function killed(NPC) opt2 = math.random(1,5) if opt2 == 1 then PlayFlavor(NPC, "voiceover/english/optional3/barbarian_base_1/ft/barbarian/barbarian_base_1_1_victory_gm_f87005b5.mp3", "Now you will have peace.", "", 3932457554, 2553847722) elseif opt2 == 2 then PlayFlavor(NPC, "voiceover/english/optional3/barbarian_base_1/ft/barbarian/barbarian_base_1_1_victory_gm_155a84f0.mp3", "You fought well but not well enough!", "", 450019542, 4158631545) elseif opt2 == 3 then PlayFlavor(NPC, "voiceover/english/optional3/barbarian_base_1/ft/barbarian/barbarian_base_1_1_maoscout_gm_abf544b6.mp3", "Time to run, you sneaky coward!", "", 401121050, 1757713301) end end