--[[ Script Name : SpawnScripts/QueensColony/MeriBogfoot.lua Script Author : Zcoretri Script Date : 2015.07.30 Script Purpose : Meri Bogfoot dialog Modified Date : 2020.04.09 Modified by : premierio015 Notes : Added dialogues and anims. --]] function spawn(NPC) EmoteLoop(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) math.randomseed(os.time()) voice = math.random (1,4) PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_"..voice.."_1019.mp3", "", "", 0, 0, Spawn) text = math.random(1,3) if text == 1 then Say(NPC, "Left foot, right foot, spin...") elseif text == 2 then Say(NPC, "I hope my father doesn't see this.") else Say(NPC, "My father runs the bank here over behind Myrrin's tower") end end function EmoteLoop (NPC) math.randomseed(os.time()) local choice = math.random(1,6) if choice == 1 then -- dance PlayAnimation(NPC, 11298) AddTimer(NPC, 10500, "Idle") elseif choice == 2 then -- flustered PlayAnimation(NPC, 11558) AddTimer(NPC, 4500, "Idle") elseif choice == 3 then -- shimmy PlayAnimation(NPC, 12235) AddTimer(NPC, 1700, "Idle") elseif choice == 4 then -- kiss PlayAnimation(NPC, 11762) AddTimer(NPC, 3500, "Idle") elseif choice == 5 then -- flirt PlayAnimation(NPC, 11557) AddTimer(NPC, 30000, "Idle") else -- flourish PlayAnimation(NPC, 298) AddTimer(NPC, 8500, "Idle") end end function Idle(NPC) PlayAnimation(NPC, 323) EmoteLoop(NPC) end