--[[ Script Name : SapswillVillageHappy.lua Script Purpose : Spawn script for a happy Sapswill villager. Script Author : Scatman Script Date : 2009.01.11 Script Notes : --]] local ADiplomaticMission = 166 function spawn(NPC) SpawnSet(NPC, "visual_state", 13054) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) if HasQuest(Spawn, ADiplomaticMission) and not QuestStepIsComplete(Spawn, ADiplomaticMission, 5) then SetStepComplete(Spawn, ADiplomaticMission, 5) end FaceTarget(NPC, Spawn) choice = math.random(1, 3) if choice == 1 then Say(NPC, "Get some swill, diplomat! Is good!") else Say(NPC, "Dishpan hands? Huh? Oh! Dip-lo-mat! Ha! Funny!") end end