--[[ Script Name : SpawnScripts/QueensColony/QCAFallenBrigandSkeletonScript1.lua Script Purpose : SkeletonScript1 Script Author : premierio015 Script Date : 2020.04.10 Script Notes : --]] function spawn(NPC) x = GetX(NPC) y = GetY(NPC) z = GetZ(NPC) MovementLoopAddLocation(NPC, x - 7 , y, z + 8 , 2, math.random(5, 15)) MovementLoopAddLocation(NPC, x + 5 , y, z + 10, 2, math.random(5, 15)) MovementLoopAddLocation(NPC, x + 10, y, z - 9 , 2, math.random(5, 15)) MovementLoopAddLocation(NPC, x - 5 , y, z - 8 , 2, math.random(5, 15)) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function attacked(NPC, Spawn) local choice = math.random(1, 3) if choice == 1 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn) end end function death(NPC, Spawn) local choice = math.random(1, 2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn) end end