--[[ Script Name : SpawnScripts/QueensColony/TimboAlefirst.lua Script Author : Zcoretri Script Date : 2015.07.30 Script Purpose : Timbo Alefirst dialog Modified Date : 2020.04.09 Modified by : premierio015 Modified Notes : Addded animations, dialogues --]] function spawn(NPC) EmoteLoop(NPC) end function respawn (NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) math.randomseed(os.time()) voice = math.random (1,3) str = tostring(voice) PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_"..voice.."_1026.mp3", "", "", 0, 0, Spawn) text = math.random(1,3) if text == 1 then Say(NPC, "Wow, Meri is a great dancer!") elseif text == 2 then Say(NPC, "We need a band!") else Say(NPC, "I hope I'm not embarrassing myself.") end end function EmoteLoop(NPC) math.randomseed(os.time()) local choice = math.random(1,4) str = tostring(choice) if choice == 1 then -- flirt PlayAnimation(NPC, 11557) AddTimer(NPC, 9600, "Idle") elseif choice == 2 then -- orate PlayAnimation(NPC, 11909) AddTimer(NPC, 8000, "Idle") elseif choice == 3 then -- flourish PlayAnimation(NPC, 298) AddTimer(NPC, 8000, "Idle") else -- heelclick PlayAnimation(NPC, 11681) AddTimer(NPC, 2500, "Idle") end end function Idle(NPC) PlayAnimation(NPC, 323) EmoteLoop(NPC) end