--[[ Script Name : SpawnScripts/QueensColony/aSapswillvillager133771751.lua Script Purpose : Spawn script for a happy Sapswill villager. Script Author : Scatman Script Date : 2009.01.11 Script Notes : --]] local ADiplomaticMission = 166 function spawn(NPC) AddTimer(NPC, 5000, "EmoteLoop") end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) if HasQuest(Spawn, ADiplomaticMission) and not QuestStepIsComplete(Spawn, ADiplomaticMission, 5) then SetStepComplete(Spawn, ADiplomaticMission, 5) end FaceTarget(NPC, Spawn) choice = math.random(1, 3) if choice == 1 then Say(NPC, "Get some swill, diplomat! Is good!") else Say(NPC, "Dishpan hands? Huh? Oh! Dip-lo-mat! Ha! Funny!") end end function EmoteLoop(NPC) math.randomseed(os.time()) local choice = math.random(1,2) if choice == 1 then PlayAnimation(NPC, 11150) AddTimer(NPC, 9000, "Idle") else PlayAnimation(NPC, 13054) AddTimer(NPC, 11200, "Idle") end end function Idle(NPC) PlayAnimation(NPC, 323) EmoteLoop(NPC) end