--[[ Script Name : SpawnScripts/QueensColony/adefiledsoldier133769557.lua Script Purpose : Waypoint Path for adefiledsoldier133769557.lua Script Author : Rylec, PlayFlavor by premierio015 Script Date : 06-26-2020 06:15:07 Script Notes : Locations collected from Live --]] function spawn(NPC) SpawnSet(NPC, "hp", 110) SpawnSet(NPC, "power", 55) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 163.15, -0.55, -210.29, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 152.73, -0.79, -216.27, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 125.57, -0.85, -217.2, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 155.84, -0.68, -217.34, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 141.52, -0.69, -215.33, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 153.65, -0.68, -209.15, 2, 0) MovementLoopAddLocation(NPC, 159.31, -0.7, -209.19, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 165.2, -0.56, -211.47, 2, 0) MovementLoopAddLocation(NPC, 176.47, -0.6, -219.52, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 167.71, -0.57, -218.3, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 164.08, -0.56, -215.03, 2, 0) MovementLoopAddLocation(NPC, 158.76, -0.61, -209.86, 2, 0) MovementLoopAddLocation(NPC, 155.76, -0.68, -209.19, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 151.2, -0.7, -208.63, 2, 0) MovementLoopAddLocation(NPC, 128.53, -0.59, -214.4, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 131.79, -0.81, -217.4, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 150.64, -0.69, -208.95, 2, 0) MovementLoopAddLocation(NPC, 154.77, -0.72, -208.38, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 159.92, -0.73, -208.32, 2, 0) end function aggro(NPC, Spawn) math.randomseed(os.time()) local choice = math.random (1,3) if choice == 1 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn) else PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn) end end function death(NPC, Spawn) math.randomseed(os.time()) local choice = math.random(1,2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn) else PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn) end end