--[[ Script Name : SpawnScripts/QueensColony/adefiledsoldier133769578.lua Script Purpose : Waypoint Path for adefiledsoldier133769578.lua Script Author : Rylec, PlayFlavor by premierio015 Script Date : 06-26-2020 06:15:07 Script Notes : Locations collected from Live --]] function spawn(NPC) SpawnSet(NPC, "hp", 110) SpawnSet(NPC, "power", 55) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 122.3, -0.41, -208.78, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 119.25, -0.47, -213.72, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 133.88, -0.45, -211.75, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 168.84, -0.57, -215.7, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 135.06, -0.74, -215.76, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 153.23, -0.78, -216.2, 2, 0) MovementLoopAddLocation(NPC, 162.7, -0.55, -214.72, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 162.55, -0.55, -215.97, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 163.14, -0.55, -220.61, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 150.94, -0.74, -219.31, 2, 0) MovementLoopAddLocation(NPC, 140.47, -0.73, -219.03, 2, 0) MovementLoopAddLocation(NPC, 134.77, -0.75, -218.12, 2, 0) MovementLoopAddLocation(NPC, 128.78, -0.85, -217.75, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 121.73, -0.4, -212.3, 2, math.random(12, 22)) end function aggro(NPC, Spawn) math.randomseed(os.time()) local choice = math.random (1,3) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn) else PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn) end end function death(NPC, Spawn) math.randomseed(os.time()) local choice = math.random(1,2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn) else PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn) end end