--[[ Script Name : SpawnScripts/QueensColony/afallenbrigand133770166.lua Script Purpose : Waypoint Path for afallenbrigand133770166.lua Script Author : Rylec, VO by Premierio015 Script Date : 07-28-2020 10:35:22 Script Notes : Locations collected from Live --]] function spawn(NPC) SpawnSet(NPC, "difficulty", "6") SpawnSet(NPC, "hp", 150) SpawnSet(NPC, "power", 80) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -124.88, 3.67, -107.68, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -132.21, 3.7, -113.64, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -130.19, 3.69, -110.21, 2, 0) MovementLoopAddLocation(NPC, -122.12, 4.33, -96.54, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -107.65, 4.47, -97.5, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -119.95, 5.61, -107.02, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -119.29, 4.52, -102.17, 2, 0) MovementLoopAddLocation(NPC, -122.86, 4.34, -93.38, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -116.41, 4.84, -107.02, 2, 0) MovementLoopAddLocation(NPC, -106.86, 4.48, -116.1, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -113.14, 4.5, -125.2, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -110.64, 4.17, -115.58, 2, 0) MovementLoopAddLocation(NPC, -110.96, 4.39, -105.25, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -104.91, 4.47, -95.34, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -116.6, 4.51, -93.58, 2, 0) MovementLoopAddLocation(NPC, -137.33, 4.55, -87.2, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -125.24, 4.42, -103.27, 2, 0) end function aggro(NPC, Spawn) math.randomseed(os.time()) local choice = math.random (1,3) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn) else PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn) end end function death(NPC, Spawn) math.randomseed(os.time()) local choice = math.random(1,2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn) else PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn) end end