--[[ Script Name : SpawnScripts/QueensColony/afallenbrigand133770250.lua Script Purpose : Waypoint Path for afallenbrigand133770250.lua Script Author : Rylec, VO by Premierio015 Script Date : 07-28-2020 10:35:22 Script Notes : Locations collected from Live --]] function spawn(NPC) SpawnSet(NPC, "difficulty", "6") SpawnSet(NPC, "hp", 150) SpawnSet(NPC, "power", 80) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -123.51, 4.33, -46.93, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -122.71, 4.52, -77.02, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -122.4, 4.53, -87.02, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -123.62, 4.53, -64.67, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -119.83, 4.44, -101.3, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -105.04, 4.27, -109.55, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -116.11, 3.86, -113.1, 2, 0) MovementLoopAddLocation(NPC, -132.1, 3.7, -111.67, 2, 0) MovementLoopAddLocation(NPC, -139.91, 4.2, -107.61, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -135.41, 4.28, -108.17, 2, 0) MovementLoopAddLocation(NPC, -131.2, 4.21, -106.76, 2, 0) MovementLoopAddLocation(NPC, -123.01, 4.53, -101.16, 2, 0) MovementLoopAddLocation(NPC, -117.08, 4.31, -100.36, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -104.88, 4.47, -117.81, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -104.39, 4.46, -99.48, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -112.1, 4.16, -88.01, 2, 0) MovementLoopAddLocation(NPC, -116.69, 4.26, -84.82, 2, 0) MovementLoopAddLocation(NPC, -123.55, 4.53, -83, 2, math.random(12, 22)) end function aggro(NPC, Spawn) math.randomseed(os.time()) local choice = math.random (1,3) if choice == 1 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn) else PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn) end end function death(NPC, Spawn) math.randomseed(os.time()) local choice = math.random(1,2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn) else PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn) end end