--[[ Script Name : SpawnScripts/QueensColony/afallenbrigand430064.lua Script Purpose : Waypoint Path for afallenbrigand430064.lua Script Author : Rylec, VO by Premierio015 Script Date : 07-28-2020 10:35:22 Script Notes : Locations collected from Live --]] function spawn(NPC) SpawnSet(NPC, "difficulty", "6") waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -127.44, 4.54, -83.07, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -140.04, 4.59, -93.45, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -123.83, 4.54, -101, 2, 0) MovementLoopAddLocation(NPC, -111.24, 4.49, -109.42, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -117.42, 4.31, -99.57, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -120.84, 5.54, -104.65, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -134.35, 4.54, -60.34, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -132.76, 4.36, -62.43, 2, 0) MovementLoopAddLocation(NPC, -128.11, 4.55, -70.96, 2, 0) MovementLoopAddLocation(NPC, -117.76, 5.19, -107.29, 2, 0) MovementLoopAddLocation(NPC, -115.87, 4.75, -110.03, 2, 0) MovementLoopAddLocation(NPC, -112.14, 4.53, -124.74, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -117.74, 3.64, -115.78, 2, 0) MovementLoopAddLocation(NPC, -127.31, 3.86, -106.02, 2, 0) MovementLoopAddLocation(NPC, -127.77, 4.55, -100.66, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -116.27, 4.31, -100.85, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -133.62, 4.57, -98.74, 2, 0) MovementLoopAddLocation(NPC, -139.81, 4.6, -101.42, 2, math.random(12, 22)) end function aggro(NPC, Spawn) math.randomseed(os.time()) local choice = math.random (1,3) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn) else PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn) end end function death(NPC, Spawn) if IsPlayer(Spawn) then local chance = math.random(1, 100) if chance <= 35 then local skull = SpawnMob(GetZone(Spawn), 2530192, false, GetX(NPC), GetY(NPC), GetZ(NPC)) if skull ~= nil then SpawnSet(skull, "expire", "1000") end end end math.randomseed(os.time()) local choice = math.random(1,2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn) else PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn) end end