--[[ Script Name : SpawnScripts/QueensColony/afallenpirate133770248.lua Script Purpose : Waypoint Path for afallenpirate133770248.lua Script Author : Rylec, VO by Premierio015 Script Date : 07-28-2020 10:35:22 Script Notes : Locations collected from Live --]] function spawn(NPC) SpawnSet(NPC, "difficulty", "6") SpawnSet(NPC, "hp", 150) SpawnSet(NPC, "power", 80) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -136.04, 4.48, -74.76, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -126.1, 4.54, -67.25, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -118.81, 4.52, -93.16, 2, 0) MovementLoopAddLocation(NPC, -114.93, 4.31, -101.34, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -124.96, 4.53, -70.69, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -109.69, 4.22, -88.56, 2, 0) MovementLoopAddLocation(NPC, -102.98, 4.46, -98.12, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -105.24, 4.46, -99.12, 2, 0) MovementLoopAddLocation(NPC, -106.82, 4.27, -100.78, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -102.3, 4.26, -113.86, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -124.82, 4.49, -91.3, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -122.4, 4.35, -99.44, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -129.05, 4.01, -105.51, 2, 0) MovementLoopAddLocation(NPC, -133.11, 4.36, -107.8, 2, 0) MovementLoopAddLocation(NPC, -134.87, 3.71, -111.68, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -134.37, 4.58, -105.74, 2, 0) MovementLoopAddLocation(NPC, -138.12, 4.59, -99.96, 2, 0) MovementLoopAddLocation(NPC, -143.71, 3.98, -95.23, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -137.99, 4.59, -89.68, 2, 0) MovementLoopAddLocation(NPC, -118.6, 4.51, -66.82, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, -119.89, 4.52, -71.73, 2, 0) MovementLoopAddLocation(NPC, -119.97, 4.21, -76.83, 2, math.random(12, 22)) end function aggro(NPC, Spawn) math.randomseed(os.time()) local choice = math.random (1,3) if choice == 1 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn) else PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn) end end function death(NPC, Spawn) math.randomseed(os.time()) local choice = math.random(1,2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn) else PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn) end end