--[[ Script Name : SpawnScripts/QueensColony/alostscout1587672.lua Script Purpose : Waypoint Path for alostscout1587672.lua Script Author : Jabantiz (movement by Rylec) Script Date : 06-01-2020 10:07:55 Script Notes : Locations collected from Live --]] local JoiningTheForwardRanks = 163 function spawn(NPC) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) math.randomseed(os.time()) voice = math.random (1,3) PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_"..voice.."_1063.mp3", "", "hello", 0, 0, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 239.64, -5.69, 68.34, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 239.83, -6.35, 72.16, 2, 0) MovementLoopAddLocation(NPC, 238.78, -6.51, 77.16, 2, 0) MovementLoopAddLocation(NPC, 239.68, -6.86, 87.27, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 248.4, -6.48, 112.53, 2, 0) MovementLoopAddLocation(NPC, 251.09, -5.49, 125.34, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 247.84, -5.79, 123.56, 2, 0) MovementLoopAddLocation(NPC, 242.21, -6.23, 117.13, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 256.14, -6.83, 98.22, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 231.79, -6.33, 106.39, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 246.94, -6.97, 82.35, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 264.78, -6.52, 98.25, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 244.72, -5.27, 125.24, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 262.13, -6.78, 98.24, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 235.95, -6.65, 89.92, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 239.83, -6.35, 72.44, 2, 0) end function casted_on(NPC, Spawn, Message) local Cleric = GetSpawn(NPC, 2530111) if Message == "Divine Smite" and CompareSpawns(Spawn, Cleric) then local newScout = SpawnMob(GetZone(NPC), 2530196, false, GetX(NPC), GetY(NPC), GetZ(NPC), GetHeading(NPC)) if newScout ~= nil then CopySpawnAppearance(newScout, NPC) SpawnSet(newScout, "visual_state", "0") SpawnSet(newScout, "attackable", "false") AddTimer(newScout, 5000, "Speak") end local mostHated = GetMostHated(NPC) if mostHated ~= nil and IsPlayer(mostHated) then if HasQuest(mostHated, JoiningTheForwardRanks) and GetQuestStep(mostHated, JoiningTheForwardRanks) == 2 then AddStepProgress(mostHated, JoiningTheForwardRanks, 2, 1) end end Despawn(NPC) end end function aggro(NPC, Spawn) local chance = math.random(1, 100) if chance <= 50 then local choice = math.random(1, 3) if choice == 1 then PlayFlavor(NPC, "voiceover/english/woodelf_base_1/ft/woodelf/woodelf_base_1_1_aggro_gf_e78cd055.mp3", "You covered your approach well, but it doesn't matter much now.", "", 2593953869, 4106947814, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/woodelf_base_1/ft/woodelf/woodelf_base_1_1_aggro_gf_b9683a31.mp3", "Winds carried your voice long ago. I'm prepared now.", "", 1982146573, 3859905890, Spawn) else PlayFlavor(NPC, "voiceover/english/woodelf_base_1/ft/woodelf/woodelf_base_1_1_aggro_gf_8fcdd59.mp3", "You ruined your own lands, but you won't ruin these.", "", 2300111785, 2561177665, Spawn) end end end