--[[ Script Name : SpawnScripts/QueensColony/alostscout1587674.lua Script Purpose : Waypoint Path for alostscout1587674.lua Script Author : Jabantiz (movement by Rylec) Script Date : 06-01-2020 10:07:40 Script Notes : Locations collected from Live --]] local JoiningTheForwardRanks = 163 function spawn(NPC) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) math.randomseed(os.time()) voice = math.random (1,3) PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_"..voice.."_1016.mp3", "", "hello", 0, 0, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 255.92, -6.51, 79.23, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 267.99, -6.16, 111.84, 2, 0) MovementLoopAddLocation(NPC, 268.45, -6.08, 114.75, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 267.84, -6.25, 120.27, 2, 0) MovementLoopAddLocation(NPC, 266.01, -6.08, 125.18, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 263.38, -6.82, 117.58, 2, 0) MovementLoopAddLocation(NPC, 259.79, -6.53, 92.73, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 256.38, -6.3, 77.75, 2, 0) MovementLoopAddLocation(NPC, 255.53, -6.09, 70.8, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 249.65, -6.81, 100.96, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 244.45, -5.85, 121.32, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 263.6, -6.83, 106.32, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 249.81, -5.14, 127.92, 2, math.random(14, 28)) end function casted_on(NPC, Spawn, Message) local Cleric = GetSpawn(NPC, 2530111) if Message == "Divine Smite" and CompareSpawns(Spawn, Cleric) then local newScout = SpawnMob(GetZone(NPC), 2530196, false, GetX(NPC), GetY(NPC), GetZ(NPC), GetHeading(NPC)) if newScout ~= nil then CopySpawnAppearance(newScout, NPC) SpawnSet(newScout, "visual_state", "0") SpawnSet(newScout, "attackable", "false") AddTimer(newScout, 5000, "Speak") end local mostHated = GetMostHated(NPC) if mostHated ~= nil and IsPlayer(mostHated) then if HasQuest(mostHated, JoiningTheForwardRanks) and GetQuestStep(mostHated, JoiningTheForwardRanks) == 2 then AddStepProgress(mostHated, JoiningTheForwardRanks, 2, 1) end end Despawn(NPC) end end function aggro(NPC, Spawn) local chance = math.random(1, 100) if chance <= 50 then local choice = math.random(1, 2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/froglok_base_1/ft/froglok/froglok_base_1_1_aggro_gm_12dbb8ad.mp3", "Caught thee red handed, did I?", "", 2731512393, 911400384) else PlayFlavor(NPC, "voiceover/english/froglok_base_1/ft/froglok/froglok_base_1_1_aggro_gm_ad1fc682.mp3", "Looks as if I'll get my workout today.", 1559839053, 2456776330) end end end