--[[ Script Name : SpawnScripts/QueensColony/alostscout1587678.lua Script Purpose : Waypoint Path for alostscout1587678.lua Script Author : Jabantiz (movement by Rylec and play flavor by Premierio015) Script Date : 06-01-2020 10:07:23 Script Notes : Locations collected from Live --]] local JoiningTheForwardRanks = 163 function spawn(NPC) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) math.randomseed(os.time()) voice = math.random (1,3) PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_"..voice.."_1001.mp3", "", "hello", 0, 0, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 255.88, -5.68, 68.36, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 255.02, -6.36, 72.81, 2, 0) MovementLoopAddLocation(NPC, 239.85, -6.95, 92.55, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 249.78, -6.82, 84.55, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 263.59, -6.83, 103.64, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 243.51, -6.31, 73.91, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 243.01, -6.67, 77.13, 2, 0) MovementLoopAddLocation(NPC, 234.55, -6.5, 95.42, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 265.87, -6.62, 106.22, 2, math.random(14, 28)) MovementLoopAddLocation(NPC, 261.24, -6.38, 90.17, 2, 0) MovementLoopAddLocation(NPC, 259.04, -6.38, 85.88, 2, 0) MovementLoopAddLocation(NPC, 257.95, -6.16, 81.79, 2, 0) end function casted_on(NPC, Spawn, Message) local Cleric = GetSpawn(NPC, 2530111) if Message == "Divine Smite" and CompareSpawns(Spawn, Cleric) then local newScout = SpawnMob(GetZone(NPC), 2530196, false, GetX(NPC), GetY(NPC), GetZ(NPC), GetHeading(NPC)) if newScout ~= nil then CopySpawnAppearance(newScout, NPC) SpawnSet(newScout, "visual_state", "0") SpawnSet(newScout, "attackable", "false") AddTimer(newScout, 5000, "Speak") end local mostHated = GetMostHated(NPC) if mostHated ~= nil and IsPlayer(mostHated) then if HasQuest(mostHated, JoiningTheForwardRanks) and GetQuestStep(mostHated, JoiningTheForwardRanks) == 2 then AddStepProgress(mostHated, JoiningTheForwardRanks, 2, 1) end end Despawn(NPC) end end function aggro(NPC, Spawn) if not HasLanguage(Spawn, 1) then -- IF PLAYER DOESN'T SPEAK HALASIAN THEN HE WILL HEAR THOSE VOICEOVERS. local choice = math.random(1, 2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional3/barbarian_outland/ft/barbarian/barbarian_outland_1_garbled_gf_b80c3123.mp3", "Asfkher van baed rijs prakti kjen", "", 3736519483, 298405430, Spawn, 1) else PlayFlavor(NPC, "voiceover/english/optional3/barbarian_outland/ft/barbarian/barbarian_outland_1_garbled_gf_b0cb46d4.mp3", "Neit te geb ruiken, wat weg hout u hetten", "", 3553301683, 4073612943, Spawn, 1) end elseif HasLanguage(Spawn, 1) then local choice = math.random(1, 2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional3/barbarian_outland/ft/barbarian/barbarian_outland_1_aggro_gf_5cbe779b.mp3", "Enemies approach!", "", 991095436, 863644706, Spawn) else PlayFlavor(NPC, "voiceover/english/optional3/barbarian_outland/ft/barbarian/barbarian_outland_1_aggro_gf_9ed7a064.mp3", "This is what we were trained for! Do not fail in your duty!", "", 3130720919, 1154579014, Spawn) end end end