--[[ Script Name : SpawnScripts/Ruins/LonetuskVoiceOvers.lua Script Purpose : Handles voice overs for the Lonetusk. Script Author : Scatman Script Date : 2009.08.20 Script Notes : --]] function generic_aggro(NPC, Spawn) local choice = math.random(1, 3) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional3/orc_lonetusk/ft/orc/orc_lonetusk_2_aggro_2d2ccd12.mp3", "Incoming! Summon the warriors.", "", 3730616476, 4212115469) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/optional3/orc_lonetusk/ft/orc/orc_lonetusk_2_aggro_478609c4.mp3", "This must be my lucky day.", "", 1552928496, 830976152) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/optional3/orc_lonetusk/ft/orc/orc_lonetusk_2_maofighter_42d206ef.mp3", "Kill the ugly one! He has the most armor!", "", 1385896447, 1033709680) end end function generic_healthchanged(NPC, Spawn) local choice = math.random(1, 2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional3/orc_lonetusk/ft/orc/orc_lonetusk_2_battle_27011747.mp3", "Who cares if they're stronger, we're orcs!", "", 769549584, 170271605) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/optional3/orc_lonetusk/ft/orc/orc_lonetusk_2_battle_c234f7ec.mp3", "We don't need reinforcements. Attack!", "", 3931748607, 200204217) end end function generic_killed(NPC, Spawn) local choice = math.random(1, 2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional3/orc_lonetusk/ft/orc/orc_lonetusk_2_victory_4a834d11.mp3", "I killed one?", "", 494264984, 880425961) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/optional3/orc_lonetusk/ft/orc/orc_lonetusk_2_victory_5ec9f9e2.mp3", "Keep fighting while I get these boots!", "", 1910539619, 2233613105) end end function generic_death(NPC, Spawn) PlayFlavor(NPC, "voiceover/english/optional3/orc_lonetusk/ft/orc/orc_lonetusk_2_death_937a01b8.mp3", "I can't see! Where are they?", "", 1920179873, 1406566187) end