--[[ Script Name : SpawnScripts/SunkenCity/aforgottenresident.lua Script Purpose : a forgotten resident Script Author : Scatman Script Date : 2009.08.01 Script Notes : --]] local MALE = 1 local FEMALE = 2 local spoke = false function prespawn(NPC) local choice = MakeRandomInt(1, 2) if choice == 1 then SpawnSet(NPC, "model_type", 2851) SpawnSet(NPC, "gender", 2) elseif choice == 2 then SpawnSet(NPC, "model_type", 2852) SpawnSet(NPC, "gender", 1) end end function spawn(NPC) spoke = false end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function aggro(NPC, Spawn) local chance = math.random(1, 100) if chance <= 25 then if GetGender(NPC) == MALE then PlayFlavor(NPC, "voiceover/english/ghost_human_base_1/ft/ghost/ghost_human_base_1_1_aggro_gm_119a2ca8.mp3", "No. I'm unrest and you will suffer.", "", 3626119416, 3545522817) elseif GetGender(NPC) == FEMALE then PlayFlavor(NPC, "voiceover/english/optional3/ghost_human_base_1/ft/ghost/ghost_human_base_1_1_aggro_gf_821554e3.mp3", "Must you aggravate me so!", "", 735262000, 1417243472) end end end function healthchanged(NPC, Spawn) local hp_percent = GetHP(NPC) / GetMaxHP(NPC) if hp_percent <= 0.50 and spoke == false then spoke = true if GetGender(NPC) == MALE then PlayFlavor(NPC, "voiceover/english/ghost_human_base_1/ft/ghost/ghost_human_base_1_1_halfhealth_gm_8bdfff2d.mp3", "I won't miss again!", "", 1970756563, 618808961) elseif GetGender(NPC) == FEMALE then local choice = math.random(1, 2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional3/ghost_human_base_1/ft/ghost/ghost_human_base_1_1_halfhealth_gf_fa0af03c.mp3", "For Thule's sake!", "", 2960095639, 2634994717) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/optional3/ghost_human_base_2/ft/ghost/ghost_human_base_2_1_halfhealth_gf_4214f9be.mp3", "Well struck, but I withstood it!", "", 2750294931, 1365592478) end end AddTimer(NPC, 30000, "ResetSpoke") end end function ResetSpoke(NPC) spoke = false end function killed(NPC, Spawn) local chance = math.random(1, 100) if chance <= 25 then if GetGender(NPC) == MALE then PlayFlavor(NPC, "voiceover/english/ghost_human_base_1/ft/ghost/ghost_human_base_1_1_victory_gm_79236cb9.mp3", "It was too late. They have met our fate.", "", 869850080, 2857504352) elseif GetGender(NPC) == FEMALE then local choice = math.random(1, 2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional3/ghost_human_base_1/ft/ghost/ghost_human_base_1_1_victory_gf_65116994.mp3", "One down! An eternity to go.", "", 3147020467, 1377166074) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/optional3/ghost_human_base_1/ft/ghost/ghost_human_base_1_1_victory_gf_7e0e07b4.mp3", "They can't all be this easy.", "", 2091285193, 1124297002) end end end end function death(NPC, Spawn) spoke = false local chance = math.random(1, 100) if chance <= 25 then end end