--[[ Script Name : SpawnScripts/ThunderingSteppes/LessaGentare.lua Script Author : Dorbin Script Date : 2022.06.18 03:06:50 Script Purpose : : --]] require "SpawnScripts/Generic/DialogModule" function spawn(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) RandomGreeting(NPC, Spawn) FaceTarget(NPC,Spawn) end function RandomGreeting(NPC, Spawn) local choice = MakeRandomInt(1,3) if choice == 1 then PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1047.mp3", 0, 0, Spawn) elseif choice == 2 then PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1003.mp3", 0, 0, Spawn) elseif choice == 3 then PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1047.mp3", 0, 0, Spawn) end end function Dialog1(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("So you beat Chon's time in both Antonica and the Commonlands, eh? Impressive! This route's a little harder though.") Dialog.AddVoiceover("voiceover/english/lessa_gentare/steppes/lessa_gentare001.mp3", 4106101565, 983883578) Dialog.AddOption("Tell me about it.", "Dialog3") Dialog.AddOption("Spare me the details, I want to run!") Dialog.Start() end function Dialog2(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Ready... Set...") Dialog.AddVoiceover("voiceover/english/lessa_gentare/steppes/lessa_gentare004.mp3", 2010131401, 109290723) Dialog.AddOption("[continue]", "Dialog4") Dialog.Start() end function Dialog3(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("First off, everything's a whole lot nastier out here. We're further from civilization, and I can guarantee you that the giants and centaurs won't be interested in having a picnic. Neither will the griffons, unless you're on their menu.") Dialog.AddVoiceover("voiceover/english/lessa_gentare/steppes/lessa_gentare002.mp3", 2632787061, 322868000) Dialog.AddOption("Alright, so it's going to be hard. What's the route?", "Dialog5") Dialog.Start() end function Dialog4(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("GO!") Dialog.AddVoiceover("voiceover/english/lessa_gentare/steppes/lessa_gentare005.mp3", 3886709801, 3338965745) Dialog.AddOption("...") Dialog.Start() end function Dialog5(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Starting here, it's a stop by Thundermist, through the Deadview Pass, then on to the Shrine of the Sirens. Take a quick run through the Shrine of Decay, a short jaunt to the Coldwind Cove, a splash through the Grave Pool, and then head back to these docks. ") Dialog.AddVoiceover("voiceover/english/lessa_gentare/steppes/lessa_gentare003.mp3", 1069727586, 4196073391) Dialog.AddOption("I'm ready!", "Dialog2") Dialog.AddOption("I'll wait a bit and explore the area more first.") Dialog.Start() end