--[[ Script Name : SpawnScripts/TimorousDeep/RozokalNibamok.lua Script Author : Ememjr Script Date : 2021.01.28 10:01:51 Script Purpose : : --]] require "SpawnScripts/Generic/DialogModule" local BecomingACrafter = 5210 local HarvestTutorial = 11 function spawn(NPC) ProvidesQuest(NPC, HarvestTutorial) end function hailed(NPC, Player) if HasQuest(Player, BecomingACrafter) then SetStepComplete(Player, BecomingACrafter, 1) --gave 150 TSexp end Say (NPC,"1") FaceTarget(NPC, Player) --greetings Dialog.New(NPC,Player) Dialog.AddDialog("Hello, friend! I'm here to teach interested people a little bit about how to harvest crafting materials, and how to craft tradeskilled items. Are you interested?") Dialog.AddRequirement(REQ_QUEST_NOT_HAS_COMPLETED_QUEST, HarvestTutorial) Dialog.AddRequirement(REQ_QUEST_DOESNT_HAVE_QUEST, HarvestTutorial) Dialog.AddOption("Yes please, I don't know much about that stuff.", "Option1") Dialog.AddOption("Sure, I think I'm pretty comfortable with it all but I can always use a memory refresher.", "Option1") Dialog.AddOption("No thanks, I have other things to do right now.") Dialog.AddDialog("You can find harvest for making level 1-9 items in areas where level 1-9 adventures go to hunt.") Dialog.Start() end function Option1(NPC, Player) FaceTarget(NPC, Player) OfferQuest(NPC, Player, HarvestTutorial) --Dialog.New(NPC,Player) -- Dialog.AddDialog("Harvesting resources tend to be segregated by areas - for example, you'll be able to harvest items (often also called nodes) for making equipment for level 1-9 adventurers, in the same areas where you'll find level 1-9 adventurers hunting. There are seven types of harvestable item: wood, roots, ore, soft metal, animal dens, shrubs, and fish. I'd like you to get a few harvests from each type of harvestable item.") -- Dialog.AddOption("I'll get right on it.") -- Dialog.Start() end function respawn(NPC) end