--[[ Script Name : SpawnScripts/VerminSnye/BrawlerBently.lua Script Purpose : Brawler Bently Dialog Script Author : premierio015 Script Date : 03.05.2020 Script Notes : --]] local CalcifiedBoneOfTheTortured = 527 function spawn(NPC) ProvidesQuest(NPC, QUEST) SetPlayerProximityFunction(NPC, 15, "InRange") end function respawn(NPC) spawn(NPC) end function InRange(NPC, Spawn) FaceTarget(NPC, Spawn) if HasQuest(Spawn, CalcifiedBoneOfTheTortured) then PlayFlavor(NPC, "voiceover/english/brawler_bently/qey_catacomb02/quest_character/brawler_bently_aoicallout01_171ba5cc.mp3", "Hey! I heard you destroyed Lika the Tortured!", "", 2007283087, 1004410230, Spawn) end end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) if HasQuest(Spawn, CalcifiedBoneOfTheTortured) and GetQuestStep(Spawn, CalcifiedBoneOfTheTortured) == 1 then conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/brawler_bently/qey_catacomb02/brawlerbently002.mp3", "", "", 2544659380, 3123934221, Spawn) AddConversationOption(conversation, "I have her arm bone.", "ArmBone") AddConversationOption(conversation, "Nothing of value.") StartConversation(conversation, NPC, Spawn, "Lika the Tortured has sent many starry eyed young adventurers to ther early doom. Good to hear you put her to rest once and for all! So what did you loot from her remains?") else Advice(NPC, Spawn) end end function ArmBone(NPC, Spawn) SetStepComplete(Spawn, CalcifiedBoneOfTheTortured, 1) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/brawler_bently/qey_catacomb02/brawlerbently003.mp3", "", "", 2024118320, 3061111092, Spawn) AddConversationOption(conversation, "Thank you for the suggestion.", "Multistep") StartConversation(conversation, NPC, Spawn, "This bone is very strong. Urgh! It won't even flex or crack when I try to bend it! This would make a great weapon! Take it to Dylan Ironforge in North Qeynos. He'll craft something out of it. Besides, he owes me a favor. HAHA!") end function Advice(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/brawler_bently/qey_catacomb02/brawlerbently001.mp3", "", "", 615717805, 349513668, Spawn) AddConversationOption(conversation, "Thanks for the advice.") StartConversation(conversation, NPC, Spawn, "Be careful down in the catacombs. Nasty creatures who'd be happy to take their frustrations out on you live in bowels below, the least of which is Lika the Tortured!") end