--[[ Script Name : bloodsaber_specialist2.lua Script Purpose : Waypoint Path for bloodsaber_specialist2.lua Script Author : Devn00b Script Date : 06/15/2020 02:00:38 AM Script Notes : Locations collected from Live --]] function spawn(NPC) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 93.92, -0.08, -160.75, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 78.96, -0.08, -158.38, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 78.96, -0.08, -158.38, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 81.19, -0.08, -164.63, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 78.1, -0.08, -181.27, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 83.09, -0.08, -174.81, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 78.05, -0.08, -177.2, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 81.74, -0.08, -182.67, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 92.48, -0.08, -176.58, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 97.51, -0.08, -182.46, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 97.63, -0.08, -174.89, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 100.34, -0.08, -157.9, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 85.92, -0.08, -164.41, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 90.19, -0.7, -181.8, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 86.55, -0.11, -180.37, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 77.25, -0.18, -170.84, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 82.09, -0.08, -164.67, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 82.1, -0.38, -170.2, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 86.8, -0.08, -164.43, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 100.79, -0.08, -174.49, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 97.97, -0.08, -181.43, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 100.79, -0.08, -174.49, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 86.8, -0.08, -164.43, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 82.1, -0.38, -170.2, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 82.09, -0.08, -164.67, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 77.25, -0.18, -170.84, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 86.55, -0.11, -180.37, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 90.19, -0.7, -181.8, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 85.92, -0.08, -164.41, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 100.34, -0.08, -157.9, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 97.63, -0.08, -174.89, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 97.51, -0.08, -182.46, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 92.48, -0.08, -176.58, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 81.74, -0.08, -182.67, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 78.05, -0.08, -177.2, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 83.09, -0.08, -174.81, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 78.1, -0.08, -181.27, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 81.19, -0.08, -164.63, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 78.96, -0.08, -158.38, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 78.96, -0.08, -158.38, 2, math.random(0,15)) MovementLoopAddLocation(NPC, 93.92, -0.08, -160.75, 2, math.random(0,15)) end