--[[ Script Name : festering_zombie4.lua Script Purpose : Waypoint Path for festering_zombie4.lua Script Author : Devn00b Script Date : 06/19/2020 01:44:33 AM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 =14 local level2 = 15 local difficulty1 = 6 local hp1 = 795 local power1 = 240 local difficulty2 = 6 local hp2 = 920 local power2 = 270 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 77.02, 0.01, -9.64, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 78.54, 0, -9.83, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 78.2, 0, -10.99, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 75.86, 0, -11.36, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 76.72, -0.03, -23.8, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 78.72, 0.04, -23.29, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 74.77, 0, -22.61, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 79.24, 0.03, -13.79, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 74.88, 0.07, -14.46, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 74.1, -0.01, -21.94, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 76.04, 0, -18.87, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 76.57, 0, -10.61, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 76.04, 0, -18.87, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 74.1, -0.01, -21.94, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 74.88, 0.07, -14.46, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 79.24, 0.03, -13.79, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 74.77, 0, -22.61, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 78.72, 0.04, -23.29, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 76.72, -0.03, -23.8, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 75.86, 0, -11.36, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 78.2, 0, -10.99, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 78.54, 0, -9.83, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 77.02, 0.01, -9.64, 2, math.random(0,7)) end