--[[ Script Name : festering_zombie5.lua Script Purpose : Waypoint Path for festering_zombie5.lua Script Author : Devn00b Script Date : 06/21/2020 12:41:42 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 =14 local level2 = 15 local difficulty1 = 6 local hp1 = 795 local power1 = 240 local difficulty2 = 6 local hp2 = 920 local power2 = 270 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 6.86, 0, -11.22, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 4.96, 0, -8.09, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 7.31, 0, -7.81, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 9.51, 0, -6.88, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 10.42, 0, -8.83, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 13.76, 0, -4.52, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 5.8, 0, -11.15, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 8.37, 0, -10.74, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 5.8, 0, -11.15, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 13.76, 0, -4.52, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 10.42, 0, -8.83, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 9.51, 0, -6.88, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 7.31, 0, -7.81, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 4.96, 0, -8.09, 2, math.random(0,10)) MovementLoopAddLocation(NPC, 6.86, 0, -11.22, 2, math.random(0,10)) end