--[[ Script Name : shriller2.lua Script Purpose : Waypoint Path for shriller2.lua Script Author : Devn00b Script Date : 06/26/2020 03:50:59 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 =13 local level2 = 14 local difficulty1 = 6 local hp1 = 680 local power1 = 205 local difficulty2 = 6 local hp2 = 795 local power2 = 240 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 206.54, -6.83, -116.58, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 221.44, -6.84, -106.48, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 222.6, -6.82, -91.54, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 234.51, -6.86, -91.53, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 235.37, -6.86, -106.55, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 244.93, -6.86, -107.48, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 243.18, -6.66, -122.87, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 243.09, -6.86, -133.32, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 234.78, -6.86, -148.74, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 234.7, -6.86, -154.96, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 246.46, -6.86, -161.98, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 250.05, -7, -181.13, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 259.37, -7, -192.57, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 256.21, -6.94, -201.95, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 249.57, -6.94, -203.87, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 225.14, -6.98, -202.87, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 209.52, -7.06, -186.41, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 209.18, -6.99, -168.71, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 194.23, -6.5, -162.51, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 172.44, -7.07, -166.4, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 170.3, -7.01, -174.69, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 169.22, -6.93, -185.05, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 170.3, -7.01, -174.69, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 172.44, -7.07, -166.4, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 194.23, -6.5, -162.51, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 209.18, -6.99, -168.71, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 209.52, -7.06, -186.41, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 225.14, -6.98, -202.87, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 249.57, -6.94, -203.87, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 256.21, -6.94, -201.95, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 259.37, -7, -192.57, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 250.05, -7, -181.13, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 246.46, -6.86, -161.98, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 234.7, -6.86, -154.96, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 234.78, -6.86, -148.74, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 243.09, -6.86, -133.32, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 243.18, -6.66, -122.87, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 244.93, -6.86, -107.48, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 235.37, -6.86, -106.55, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 234.51, -6.86, -91.53, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 222.6, -6.82, -91.54, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 221.44, -6.84, -106.48, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 206.54, -6.83, -116.58, 2, math.random(0,5)) end