--[[ Script Name : tomb_guard13.lua Script Purpose : Waypoint Path for tomb_guard13.lua Script Author : Devn00b Script Date : 06/30/2020 05:26:59 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 =15 local level2 = 16 local difficulty1 = 2 local hp1 = 290 local power1 = 100 local difficulty2 = 2 local hp2 = 345 local power2 = 110 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 217.67, -6.91, -43.16, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 220.71, -6.97, -41.04, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 219.59, -6.92, -42.25, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 216.11, -6.97, -38.93, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 214.19, -6.94, -42.14, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 217.06, -6.91, -42.16, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 220.13, -6.96, -39.72, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 216.3, -6.97, -38.36, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 219.95, -6.94, -41.83, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 216.38, -6.96, -43.76, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 216.15, -6.94, -41.31, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 219.15, -6.89, -42.2, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 218.95, -6.89, -43.24, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 218.96, -6.94, -40.74, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 220.85, -6.97, -40.74, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 218.96, -6.94, -40.74, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 218.95, -6.89, -43.24, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 219.15, -6.89, -42.2, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 216.15, -6.94, -41.31, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 216.38, -6.96, -43.76, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 219.95, -6.94, -41.83, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 216.3, -6.97, -38.36, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 220.13, -6.96, -39.72, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 217.06, -6.91, -42.16, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 214.19, -6.94, -42.14, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 216.11, -6.97, -38.93, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 219.59, -6.92, -42.25, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 220.71, -6.97, -41.04, 2, math.random(0,7)) MovementLoopAddLocation(NPC, 217.67, -6.91, -43.16, 2, math.random(0,7)) end