--[[ Script Name : tomb_guard17.lua Script Purpose : Waypoint Path for tomb_guard17.lua Script Author : Devn00b Script Date : 06/30/2020 08:34:47 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 =15 local level2 = 16 local difficulty1 = 2 local hp1 = 290 local power1 = 100 local difficulty2 = 2 local hp2 = 345 local power2 = 110 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 234.33, -6.86, -119.87, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 252.41, -6.86, -116.19, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 248.55, -6.86, -116.59, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 248.53, -6.86, -112.2, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 242, -6.86, -103.84, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 234.56, -6.86, -106.93, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 234.42, -6.86, -92.27, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 235.21, -6.86, -104.5, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 248.77, -6.86, -109.29, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 243.98, -6.86, -115.74, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 243.14, -6.86, -121.39, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 237.96, -6.86, -103.73, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 245.71, -6.86, -103.4, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 239.16, -6.86, -110.78, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 239.32, -6.86, -105.92, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 249.12, -6.86, -112.43, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 247.03, -6.86, -118.79, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 249.12, -6.86, -112.43, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 239.32, -6.86, -105.92, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 239.16, -6.86, -110.78, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 245.71, -6.86, -103.4, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 237.96, -6.86, -103.73, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 243.14, -6.86, -121.39, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 243.98, -6.86, -115.74, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 248.77, -6.86, -109.29, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 235.21, -6.86, -104.5, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 234.42, -6.86, -92.27, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 234.56, -6.86, -106.93, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 242, -6.86, -103.84, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 248.53, -6.86, -112.2, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 248.55, -6.86, -116.59, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 252.41, -6.86, -116.19, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 234.33, -6.86, -119.87, 2, math.random(0,8)) end