--[[ Script Name : tomb_vermin10.lua Script Purpose : Waypoint Path for tomb_vermin10.lua Script Author : Devn00b Script Date : 06/15/2020 01:35:19 AM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 =12 local level2 = 13 local difficulty1 = 6 local hp1 = 550 local power1 = 185 local difficulty2 = 6 local hp2 = 680 local power2 = 205 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 72.95, -0.7, -167.85, 2, 0) MovementLoopAddLocation(NPC, 93.12, -0.08, -168.38, 2, 0) MovementLoopAddLocation(NPC, 99.68, -0.47, -160.72, 2, 0) MovementLoopAddLocation(NPC, 97.61, -0.83, -160.46, 2, 0) MovementLoopAddLocation(NPC, 97.07, -0.46, -156.93, 2, 0) MovementLoopAddLocation(NPC, 84.6, -0.08, -158.77, 2, 0) MovementLoopAddLocation(NPC, 83.75, 0.02, -150.44, 2, 0) MovementLoopAddLocation(NPC, 75.27, 0.52, -139.33, 2, 0) MovementLoopAddLocation(NPC, 75.2, -0.12, -130.58, 2, 0) MovementLoopAddLocation(NPC, 75.08, -0.01, -121.17, 2, 0) MovementLoopAddLocation(NPC, 71.13, 0.52, -114.39, 2, 0) MovementLoopAddLocation(NPC, 66.1, -0.25, -108.71, 2, 0) MovementLoopAddLocation(NPC, 52.35, -0.12, -106.93, 2, 0) MovementLoopAddLocation(NPC, 34.89, -0.02, -88.58, 2, 0) MovementLoopAddLocation(NPC, 33.94, -0.1, -76.51, 2, 0) MovementLoopAddLocation(NPC, 44.05, 0.45, -61.18, 2, 0) MovementLoopAddLocation(NPC, 45.59, -0.18, -48, 2, 0) MovementLoopAddLocation(NPC, 58.59, 0.08, -48.47, 2, 0) MovementLoopAddLocation(NPC, 59.84, -0.01, -43.43, 2, 0) MovementLoopAddLocation(NPC, 62.88, 0.29, -33.52, 2, 0) MovementLoopAddLocation(NPC, 82.53, -0.16, -32.61, 2, 0) MovementLoopAddLocation(NPC, 89.72, 0.02, -32.57, 2, 0) MovementLoopAddLocation(NPC, 94.98, 0.04, -37.31, 2, 0) MovementLoopAddLocation(NPC, 95.58, 0.4, -56.41, 2, 0) MovementLoopAddLocation(NPC, 96.09, 0.02, -76.63, 2, 0) MovementLoopAddLocation(NPC, 91.83, 0.04, -81.39, 2, 0) MovementLoopAddLocation(NPC, 79.7, 0.54, -83, 2, 0) MovementLoopAddLocation(NPC, 58.35, 0.53, -83.47, 2, 0) MovementLoopAddLocation(NPC, 43.67, -0.11, -98.14, 2, 0) MovementLoopAddLocation(NPC, 58.35, 0.53, -83.47, 2, 0) MovementLoopAddLocation(NPC, 79.7, 0.54, -83, 2, 0) MovementLoopAddLocation(NPC, 91.83, 0.04, -81.39, 2, 0) MovementLoopAddLocation(NPC, 96.09, 0.02, -76.63, 2, 0) MovementLoopAddLocation(NPC, 95.58, 0.4, -56.41, 2, 0) MovementLoopAddLocation(NPC, 94.98, 0.04, -37.31, 2, 0) MovementLoopAddLocation(NPC, 89.72, 0.02, -32.57, 2, 0) MovementLoopAddLocation(NPC, 82.53, -0.16, -32.61, 2, 0) MovementLoopAddLocation(NPC, 62.88, 0.29, -33.52, 2, 0) MovementLoopAddLocation(NPC, 59.84, -0.01, -43.43, 2, 0) MovementLoopAddLocation(NPC, 58.59, 0.08, -48.47, 2, 0) MovementLoopAddLocation(NPC, 45.59, -0.18, -48, 2, 0) MovementLoopAddLocation(NPC, 44.05, 0.45, -61.18, 2, 0) MovementLoopAddLocation(NPC, 33.94, -0.1, -76.51, 2, 0) MovementLoopAddLocation(NPC, 34.89, -0.02, -88.58, 2, 0) MovementLoopAddLocation(NPC, 52.35, -0.12, -106.93, 2, 0) MovementLoopAddLocation(NPC, 66.1, -0.25, -108.71, 2, 0) MovementLoopAddLocation(NPC, 71.13, 0.52, -114.39, 2, 0) MovementLoopAddLocation(NPC, 75.08, -0.01, -121.17, 2, 0) MovementLoopAddLocation(NPC, 75.2, -0.12, -130.58, 2, 0) MovementLoopAddLocation(NPC, 75.27, 0.52, -139.33, 2, 0) MovementLoopAddLocation(NPC, 83.75, 0.02, -150.44, 2, 0) MovementLoopAddLocation(NPC, 84.6, -0.08, -158.77, 2, 0) MovementLoopAddLocation(NPC, 97.07, -0.46, -156.93, 2, 0) MovementLoopAddLocation(NPC, 97.61, -0.83, -160.46, 2, 0) MovementLoopAddLocation(NPC, 99.68, -0.47, -160.72, 2, 0) MovementLoopAddLocation(NPC, 93.12, -0.08, -168.38, 2, 0) MovementLoopAddLocation(NPC, 72.95, -0.7, -167.85, 2, 0) end