--[[ Script Name : SpawnScripts/qeynos_combined02/GilpJadefist.lua Script Author : Rylec Script Date : 2021.02.19 11:02:17 Script Purpose : : --]] require "SpawnScripts/Generic/DialogModule" function spawn(NPC) local model = MakeRandomInt(1,3) if model == 1 then SetModelType(NPC, "76") SpawnSet(NPC,"soga_model_type", "76") SpawnSet(NPC,"skin_color", "138 0 137") -- SpawnSet(NPC,"eye_color", "234 198 255") elseif model == 2 then SetModelType(NPC, "4940") SpawnSet(NPC,"soga_model_type", "4940") SpawnSet(NPC,"skin_color", "0 53 109") -- SpawnSet(NPC,"eye_color", "45 53 0") elseif model == 3 then SetModelType(NPC, "4943") SpawnSet(NPC,"soga_model_type", "4943") SpawnSet(NPC,"skin_color", "252 124 104") -- SpawnSet(NPC,"eye_color", "1 192 140") elseif model == 4 then SetModelType(NPC, "4944") SpawnSet(NPC,"soga_model_type", "4944") SpawnSet(NPC,"skin_color", "0 1 47") -- SpawnSet(NPC,"eye_color", "1 192 140") elseif model == 5 then SetModelType(NPC, "4940") elseif model == 6 then SetModelType(NPC, "4941") elseif model == 7 then SetModelType(NPC, "4942") elseif model == 8 then SetModelType(NPC, "4943") else SetModelType(NPC, "4944") end end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("May your path always be clear.") Dialog.AddOption("Thanks.") Dialog.Start() end function respawn(NPC) spawn(NPC) end