--[[ Script Name : SpawnScripts/qeynos_combined02/Telandra.lua Script Author : Rylec Script Date : 2021.09.08 08:09:06 Script Purpose : : --]] function spawn(NPC) AddTimer(NPC, 3000, "EmoteLoop") end function hailed(NPC, Spawn) local choice = MakeRandomInt(1,2) if choice == 1 then PlayFlavor(NPC, "voiceover/english/woodelf_eco_race_good/ft/eco/good/woodelf_eco_race_good_hail_gf_3e59423a.mp3", "The blessing of Tunare is the highest blessing of all.", "idle03", 853299003, 3297095439, Spawn) else PlayFlavor(NPC, "voiceover/english/woodelf_eco_race_good/ft/eco/good/woodelf_eco_race_good_hail_gf_50387146.mp3", "To be among the highest leaves and branches of a tree is to feel free.", "idle03", 1191446540, 711911709, Spawn) end end function respawn(NPC) spawn(NPC) end function EmoteLoop(NPC) local emoteChoice = MakeRandomInt(1,13) if emoteChoice == 1 then -- chuckle PlayAnimation(NPC, 11152) AddTimer(NPC, MakeRandomInt(8000,12000), "EmoteLoop") elseif emoteChoice == 2 then -- converse_female01 PlayAnimation(NPC, 11221) AddTimer(NPC, MakeRandomInt(6000,10000), "EmoteLoop") elseif emoteChoice == 3 then -- converse_female05 PlayAnimation(NPC, 11225) AddTimer(NPC, MakeRandomInt(6000,10000), "EmoteLoop") elseif emoteChoice == 4 then -- converse_female06 PlayAnimation(NPC, 11226) AddTimer(NPC, MakeRandomInt(6000,10000), "EmoteLoop") elseif emoteChoice == 5 then -- converse_female07 PlayAnimation(NPC, 11227) AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop") elseif emoteChoice == 6 then -- converse_female08 PlayAnimation(NPC, 11228) AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop") elseif emoteChoice == 7 then -- converse_female09 PlayAnimation(NPC, 11229) AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop") elseif emoteChoice == 8 then -- converse_female10 PlayAnimation(NPC, 11230) AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop") elseif emoteChoice == 9 then -- converse_female11 PlayAnimation(NPC, 11231) AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop") elseif emoteChoice == 10 then -- converse_female12 PlayAnimation(NPC, 11232) AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop") elseif emoteChoice == 11 then -- giggle PlayAnimation(NPC, 11648) AddTimer(NPC, MakeRandomInt(6000,10000), "EmoteLoop") elseif emoteChoice == 12 then -- happy PlayAnimation(NPC, 11668) AddTimer(NPC, MakeRandomInt(9000,13000), "EmoteLoop") else -- smile PlayAnimation(NPC, 12285) AddTimer(NPC, MakeRandomInt(7000,11000), "EmoteLoop") end end