--[[ Script Name : SpawnScripts/qeynos_combined02/avisitingtraveller.lua Script Author : Rylec Script Date : 2021.03.14 09:03:40 Script Purpose : : --]] function spawn(NPC) local model = MakeRandomInt(5,5) if model == 1 then SetModelType(NPC, "132") -- human female SpawnSet(NPC, "soga_model_type", "132") SpawnSet(NPC, "chest_type", "5529") SpawnSet(NPC, "legs_type", "5530") HumanCosmetics(NPC) elseif model == 2 then SetModelType(NPC, "134") -- human male SpawnSet(NPC, "soga_model_type", "134") SpawnSet(NPC, "chest_type", "5533") SpawnSet(NPC, "legs_type", "5534") HumanCosmetics(NPC) elseif model == 3 then SetModelType(NPC, "135") -- high elf female SpawnSet(NPC, "soga_model_type", "135") SpawnSet(NPC, "chest_type", "5521") SpawnSet(NPC, "legs_type", "5522") HighElfCosmetics(NPC) elseif model == 4 then SetModelType(NPC, "136") -- high elf male SpawnSet(NPC, "soga_model_type", "136") SpawnSet(NPC, "chest_type", "5525") SpawnSet(NPC, "legs_type", "5526") HighElfCosmetics(NPC) elseif model == 5 then SetModelType(NPC, "107") -- halfling female SpawnSet(NPC, "soga_model_type", "107") -- SpawnSet(NPC, "chest_type", "5533") -- SpawnSet(NPC, "legs_type", "5534") HalflingCosmetics(NPC) elseif model == 6 then SetModelType(NPC, "108") -- halfling male SpawnSet(NPC, "soga_model_type", "108") SpawnSet(NPC, "chest_type", "5517") SpawnSet(NPC, "legs_type", "5518") HalflingCosmetics(NPC) elseif model == 7 or model == 8 then local Erudite_Gender = MakeRandomInt(1,2) if Erudite_Gender == 1 then SpawnSet(NPC, "chest_type", "5481") SpawnSet(NPC, "legs_type", "5482") local Erudite_Tattoo = MakeRandomInt(1587,1596) SetModelType(NPC, Erudite_Tattoo) -- erudite female SpawnSet(NPC, "soga_model_type", Erudite_Tattoo) else SpawnSet(NPC, "chest_type", "5485") SpawnSet(NPC, "legs_type", "5486") local Erudite_Tattoo = MakeRandomInt(1597,1606) -- 119 missing SetModelType(NPC, Erudite_Tattoo) -- erudite male SpawnSet(NPC, "soga_model_type", Erudite_Tattoo) end EruditeCosmetics(NPC) elseif model == 9 or model == 10 then KerraCosmetics(NPC) elseif model == 11 or model == 12 then FroglokCosmetics(NPC) end end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function EruditeCosmetics(NPC) SpawnSet(NPC, "hair_type", "0") SpawnSet(NPC, "soga_hair_type", "0") local overall_look = MakeRandomInt(12,12) if overall_look == 1 then -- Beige golden SpawnSet(NPC, "skin_color", "136 103 55") SpawnSet(NPC, "soga_skin_color", "136 103 55") SpawnSet(NPC, "eye_color", "86 86 0") SpawnSet(NPC, "soga_eye_color", "86 86 0") elseif overall_look == 2 then -- Rust grey SpawnSet(NPC, "skin_color", "86 29 16") SpawnSet(NPC, "soga_skin_color", "86 29 16") SpawnSet(NPC, "eye_color", "0 79 79") SpawnSet(NPC, "soga_eye_color", "0 79 79") elseif overall_look == 3 then -- Gold greyish SpawnSet(NPC, "skin_color", "165 132 92") SpawnSet(NPC, "soga_skin_color", "165 132 92") SpawnSet(NPC, "eye_color", "0 60 39") SpawnSet(NPC, "soga_eye_color", "0 60 39") elseif overall_look == 4 then -- Grey SpawnSet(NPC, "skin_color", "127 103 100") SpawnSet(NPC, "soga_skin_color", "109 60 47") SpawnSet(NPC, "eye_color", "20 217 164") SpawnSet(NPC, "soga_eye_color", "20 217 164") elseif overall_look == 5 then -- Greyish golden SpawnSet(NPC, "skin_color", "144 132 86") SpawnSet(NPC, "soga_skin_color", "144 132 86") SpawnSet(NPC, "eye_color", "0 24 24") SpawnSet(NPC, "soga_eye_color", "0 24 24") elseif overall_look == 6 then -- Greyish green SpawnSet(NPC, "skin_color", "101 95 57") SpawnSet(NPC, "soga_skin_color", "101 95 57") SpawnSet(NPC, "eye_color", "0 145 146") SpawnSet(NPC, "soga_eye_color", "0 145 146") elseif overall_look == 7 then -- Rust grey light SpawnSet(NPC, "skin_color", "109 60 47") SpawnSet(NPC, "soga_skin_color", "109 60 47") SpawnSet(NPC, "eye_color", "20 217 164") SpawnSet(NPC, "soga_eye_color", "20 217 164") elseif overall_look == 8 then -- Greyish green dark SpawnSet(NPC, "skin_color", "72 69 39") SpawnSet(NPC, "soga_skin_color", "72 69 39") SpawnSet(NPC, "eye_color", "192 192 0") SpawnSet(NPC, "soga_eye_color", "192 192 0") elseif overall_look == 9 then -- Golden very light SpawnSet(NPC, "skin_color", "175 160 108") SpawnSet(NPC, "soga_skin_color", "175 160 108") SpawnSet(NPC, "eye_color", "0 189 4") SpawnSet(NPC, "soga_eye_color", "0 189 4") elseif overall_look == 10 then -- Golden very light SpawnSet(NPC, "skin_color", "175 163 120") SpawnSet(NPC, "soga_skin_color", "175 163 120") SpawnSet(NPC, "eye_color", "151 66 0") SpawnSet(NPC, "soga_eye_color", "151 66 0") elseif overall_look == 11 then -- Golden light SpawnSet(NPC, "skin_color", "155 143 88") SpawnSet(NPC, "soga_skin_color", "155 143 88") SpawnSet(NPC, "eye_color", "95 96 0") SpawnSet(NPC, "soga_eye_color", "95 96 0") elseif overall_look == 12 then -- Grey light SpawnSet(NPC, "skin_color", "101 95 57") SpawnSet(NPC, "soga_skin_color", "101 95 57") SpawnSet(NPC, "eye_color", "0 145 146") SpawnSet(NPC, "soga_eye_color", "0 145 146") end end function HalflingCosmetics(NPC) local hair = MakeRandomInt(1133,1140) -- 1113 (|m), 1116 (f|), 1124 (f|) SpawnSet(NPC, "hair_type", hair) SpawnSet(NPC, "soga_hair_type", hair) local overall_look = MakeRandomInt(10,10) if overall_look == 1 then -- Brown light SpawnSet(NPC, "skin_color", "236 242 242") SpawnSet(NPC, "soga_skin_color", "236 242 242") SpawnSet(NPC, "eye_color", "37 77 81") SpawnSet(NPC, "soga_eye_color", "37 77 81") SpawnSet(NPC, "hair_type_color", "104 93 16") SpawnSet(NPC, "soga_hair_type_color", "104 93 16") SpawnSet(NPC, "hair_type_highlight_color", "0 0 0") SpawnSet(NPC, "soga_hair_type_highlight_color", "0 0 0") SpawnSet(NPC, "hair_color1", "0 0 0") SpawnSet(NPC, "soga_hair_color1", "0 0 0") SpawnSet(NPC, "hair_color2", "0 0 0") SpawnSet(NPC, "soga_hair_color2", "0 0 0") SpawnSet(NPC, "hair_highlight", "0 0 0") SpawnSet(NPC, "soga_hair_highlight", "0 0 0") elseif overall_look == 2 then -- Brown orange SpawnSet(NPC, "skin_color", "241 205 204") SpawnSet(NPC, "soga_skin_color", "241 205 204") SpawnSet(NPC, "eye_color", "50 104 95") SpawnSet(NPC, "soga_eye_color", "50 104 95") SpawnSet(NPC, "hair_type_color", "131 92 0") SpawnSet(NPC, "soga_hair_type_color", "131 92 0") SpawnSet(NPC, "hair_type_highlight_color", "167 60 30") SpawnSet(NPC, "soga_hair_type_highlight_color", "167 60 30") SpawnSet(NPC, "hair_color1", "0 0 0") SpawnSet(NPC, "soga_hair_color1", "0 0 0") SpawnSet(NPC, "hair_color2", "0 0 0") SpawnSet(NPC, "soga_hair_color2", "0 0 0") SpawnSet(NPC, "hair_highlight", "0 0 0") SpawnSet(NPC, "soga_hair_highlight", "0 0 0") elseif overall_look == 3 then -- Black dark SpawnSet(NPC, "skin_color", "250 228 229") SpawnSet(NPC, "soga_skin_color", "250 228 229") SpawnSet(NPC, "eye_color", "137 186 200") SpawnSet(NPC, "soga_eye_color", "137 186 200") SpawnSet(NPC, "hair_type_color", "11 9 6") SpawnSet(NPC, "soga_hair_type_color", "11 9 6") SpawnSet(NPC, "hair_type_highlight_color", "62 57 21") SpawnSet(NPC, "soga_hair_type_highlight_color", "62 57 21") SpawnSet(NPC, "hair_color1", "0 0 0") SpawnSet(NPC, "soga_hair_color1", "0 0 0") SpawnSet(NPC, "hair_color2", "0 0 0") SpawnSet(NPC, "soga_hair_color2", "0 0 0") SpawnSet(NPC, "hair_highlight", "0 0 0") SpawnSet(NPC, "soga_hair_highlight", "0 0 0") elseif overall_look == 4 then -- Chestnut light SpawnSet(NPC, "skin_color", "240 242 214") SpawnSet(NPC, "soga_skin_color", "240 242 214") SpawnSet(NPC, "eye_color", "49 29 9") SpawnSet(NPC, "soga_eye_color", "49 29 9") SpawnSet(NPC, "hair_type_color", "35 24 1") SpawnSet(NPC, "soga_hair_type_color", "35 24 1") SpawnSet(NPC, "hair_type_highlight_color", "100 70 10") SpawnSet(NPC, "soga_hair_type_highlight_color", "100 70 10") SpawnSet(NPC, "hair_color1", "79 28 15") SpawnSet(NPC, "soga_hair_color1", "79 28 15") SpawnSet(NPC, "hair_color2", "111 64 0") SpawnSet(NPC, "soga_hair_color2", "111 64 0") SpawnSet(NPC, "hair_highlight", "56 33 26") SpawnSet(NPC, "soga_hair_highlight", "56 33 26") elseif overall_look == 5 then -- Orange light golden SpawnSet(NPC, "skin_color", "204 217 217") SpawnSet(NPC, "soga_skin_color", "204 217 217") SpawnSet(NPC, "eye_color", "157 187 169") SpawnSet(NPC, "soga_eye_color", "157 187 169") SpawnSet(NPC, "hair_type_color", "208 129 3") SpawnSet(NPC, "soga_hair_type_color", "208 129 3") SpawnSet(NPC, "hair_type_highlight_color", "31 12 0") SpawnSet(NPC, "soga_hair_type_highlight_color", "31 12 0") SpawnSet(NPC, "hair_color1", "0 0 0") SpawnSet(NPC, "soga_hair_color1", "0 0 0") SpawnSet(NPC, "hair_color2", "0 0 0") SpawnSet(NPC, "soga_hair_color2", "0 0 0") SpawnSet(NPC, "hair_highlight", "0 0 0") SpawnSet(NPC, "soga_hair_highlight", "0 0 0") elseif overall_look == 6 then -- Orange brown with bright high lights SpawnSet(NPC, "skin_color", "240 242 214") SpawnSet(NPC, "soga_skin_color", "240 242 214") SpawnSet(NPC, "eye_color", "143 189 203") SpawnSet(NPC, "soga_eye_color", "143 189 203") SpawnSet(NPC, "hair_type_color", "97 67 9") SpawnSet(NPC, "soga_hair_type_color", "97 67 9") SpawnSet(NPC, "hair_type_highlight_color", "233 184 31") SpawnSet(NPC, "soga_hair_type_highlight_color", "233 184 31") SpawnSet(NPC, "hair_color1", "56 33 26") SpawnSet(NPC, "soga_hair_color1", "56 33 26") SpawnSet(NPC, "hair_color2", "94 59 11") SpawnSet(NPC, "soga_hair_color2", "94 59 11") SpawnSet(NPC, "hair_highlight", "246 219 114") SpawnSet(NPC, "soga_hair_highlight", "246 219 114") elseif overall_look == 7 then -- Orange with bright high lights SpawnSet(NPC, "skin_color", "155 162 162") SpawnSet(NPC, "soga_skin_color", "155 162 162") SpawnSet(NPC, "eye_color", "74 70 37") SpawnSet(NPC, "soga_eye_color", "74 70 37") SpawnSet(NPC, "hair_type_color", "114 31 28") SpawnSet(NPC, "soga_hair_type_color", "114 31 28") SpawnSet(NPC, "hair_type_highlight_color", "192 99 44") SpawnSet(NPC, "soga_hair_type_highlight_color", "192 99 44") SpawnSet(NPC, "hair_color1", "91 21 51") SpawnSet(NPC, "soga_hair_color1", "91 21 51") SpawnSet(NPC, "hair_color2", "159 88 0") SpawnSet(NPC, "soga_hair_color2", "159 88 0") SpawnSet(NPC, "hair_highlight", "105 26 26") SpawnSet(NPC, "soga_hair_highlight", "105 26 26") elseif overall_look == 8 then -- Brown light with bright high lights SpawnSet(NPC, "skin_color", "223 233 225") SpawnSet(NPC, "soga_skin_color", "223 233 225") SpawnSet(NPC, "eye_color", "128 181 196") SpawnSet(NPC, "soga_eye_color", "128 181 196") SpawnSet(NPC, "hair_type_color", "60 56 24") SpawnSet(NPC, "soga_hair_type_color", "60 56 24") SpawnSet(NPC, "hair_type_highlight_color", "232 181 0") SpawnSet(NPC, "soga_hair_type_highlight_color", "232 181 0") SpawnSet(NPC, "hair_color1", "0 0 0") SpawnSet(NPC, "soga_hair_color1", "0 0 0") SpawnSet(NPC, "hair_color2", "0 0 0") SpawnSet(NPC, "soga_hair_color2", "0 0 0") SpawnSet(NPC, "hair_highlight", "0 0 0") SpawnSet(NPC, "soga_hair_highlight", "0 0 0") elseif overall_look == 9 then -- Orange light SpawnSet(NPC, "skin_color", "237 220 219") SpawnSet(NPC, "soga_skin_color", "237 220 219") SpawnSet(NPC, "eye_color", "38 79 91") SpawnSet(NPC, "soga_eye_color", "38 79 91") SpawnSet(NPC, "hair_type_color", "95 79 62") SpawnSet(NPC, "soga_hair_type_color", "95 79 62") SpawnSet(NPC, "hair_type_highlight_color", "171 64 21") SpawnSet(NPC, "soga_hair_type_highlight_color", "171 64 21") SpawnSet(NPC, "hair_color1", "239 221 86") SpawnSet(NPC, "soga_hair_color1", "239 221 86") SpawnSet(NPC, "hair_color2", "99 53 22") SpawnSet(NPC, "soga_hair_color2", "99 53 22") SpawnSet(NPC, "hair_highlight", "105 26 26") SpawnSet(NPC, "soga_hair_highlight", "105 26 26") elseif overall_look == 10 then -- Brown orange light SpawnSet(NPC, "skin_color", "236 199 197") SpawnSet(NPC, "soga_skin_color", "236 199 197") SpawnSet(NPC, "eye_color", "156 195 200") SpawnSet(NPC, "soga_eye_color", "156 195 200") SpawnSet(NPC, "hair_type_color", "121 82 35") SpawnSet(NPC, "soga_hair_type_color", "121 82 35") SpawnSet(NPC, "hair_type_highlight_color", "79 33 0") SpawnSet(NPC, "soga_hair_type_highlight_color", "79 33 0") SpawnSet(NPC, "hair_color1", "0 0 0") SpawnSet(NPC, "soga_hair_color1", "0 0 0") SpawnSet(NPC, "hair_color2", "0 0 0") SpawnSet(NPC, "soga_hair_color2", "0 0 0") SpawnSet(NPC, "hair_highlight", "0 0 0") SpawnSet(NPC, "soga_hair_highlight", "0 0 0") end end function KerraCosmetics(NPC) SpawnSet(NPC, "eye_color", "200 220 196") SpawnSet(NPC, "soga_eye_color", "200 220 196") Random_Model = MakeRandomInt(1,1) -- 81, 82, 91, 92, 93, 94, 95, 97, 98, 100, 101 if Random_Model == 1 then SetModelType(NPC, "81") SpawnSet(NPC, "soga_model_type", "81") SpawnSet(NPC, "chest_type", "5545") SpawnSet(NPC, "legs_type", "5546") SpawnSet(NPC, "skin_color", "82 45 14") SpawnSet(NPC, "soga_skin_color", "82 45 14") elseif Random_Model == 2 then SetModelType(NPC, "82") SpawnSet(NPC, "soga_model_type", "82") SpawnSet(NPC, "chest_type", "5549") SpawnSet(NPC, "legs_type", "5550") local color_variation = MakeRandomInt(1,2) if color_variation == 1 then SpawnSet(NPC, "skin_color", "112 58 34") SpawnSet(NPC, "soga_skin_color", "112 58 34") elseif color_variation == 2 then SpawnSet(NPC, "skin_color", "253 247 232") SpawnSet(NPC, "soga_skin_color", "253 247 232") end elseif Random_Model == 4 then SetModelType(NPC, "91") SpawnSet(NPC, "soga_model_type", "91") SpawnSet(NPC, "chest_type", "5545") SpawnSet(NPC, "legs_type", "5546") SpawnSet(NPC, "skin_color", "204 195 164") SpawnSet(NPC, "soga_skin_color", "204 195 164") SpawnSet(NPC, "eye_color", "222 35 32") SpawnSet(NPC, "soga_eye_color", "222 35 32") elseif Random_Model == 5 then SetModelType(NPC, "92") SpawnSet(NPC, "soga_model_type", "92") SpawnSet(NPC, "chest_type", "5545") SpawnSet(NPC, "legs_type", "5546") local color_variation = MakeRandomInt(1,5) if color_variation == 1 then SpawnSet(NPC, "skin_color", "129 125 113") SpawnSet(NPC, "soga_skin_color", "129 125 113") elseif color_variation == 2 then SpawnSet(NPC, "skin_color", "132 37 1") SpawnSet(NPC, "soga_skin_color", "132 37 1") elseif color_variation == 3 then SpawnSet(NPC, "skin_color", "152 93 67") SpawnSet(NPC, "soga_skin_color", "152 93 67") elseif color_variation == 4 then SpawnSet(NPC, "skin_color", "175 153 74") SpawnSet(NPC, "soga_skin_color", "175 153 74") elseif color_variation == 5 then SpawnSet(NPC, "skin_color", "254 252 248") SpawnSet(NPC, "soga_skin_color", "254 252 248") end elseif Random_Model == 6 then SetModelType(NPC, "93") SpawnSet(NPC, "soga_model_type", "93") SpawnSet(NPC, "chest_type", "5545") SpawnSet(NPC, "legs_type", "5546") SpawnSet(NPC, "skin_color", "139 38 1") SpawnSet(NPC, "soga_skin_color", "139 38 1") elseif Random_Model == 5 then SetModelType(NPC, "94") SpawnSet(NPC, "soga_model_type", "94") SpawnSet(NPC, "chest_type", "5545") SpawnSet(NPC, "legs_type", "5546") local color_variation = MakeRandomInt(1,2) if color_variation == 1 then SpawnSet(NPC, "skin_color", "74 64 39") SpawnSet(NPC, "soga_skin_color", "74 64 39") elseif color_variation == 2 then SpawnSet(NPC, "skin_color", "95 29 1") SpawnSet(NPC, "soga_skin_color", "95 29 1") end elseif Random_Model == 7 then SetModelType(NPC, "95") SpawnSet(NPC, "soga_model_type", "95") SpawnSet(NPC, "chest_type", "5545") SpawnSet(NPC, "legs_type", "5546") local color_variation = MakeRandomInt(1,2) if color_variation == 1 then SpawnSet(NPC, "skin_color", "150 61 12") SpawnSet(NPC, "soga_skin_color", "150 61 12") else SpawnSet(NPC, "skin_color", "221 188 99") SpawnSet(NPC, "soga_skin_color", "221 188 99") end elseif Random_Model == 8 then SetModelType(NPC, "97") SpawnSet(NPC, "soga_model_type", "97") SpawnSet(NPC, "chest_type", "5549") SpawnSet(NPC, "legs_type", "5550") local color_variation = MakeRandomInt(1,3) if color_variation == 1 then SpawnSet(NPC, "skin_color", "127 90 37") SpawnSet(NPC, "soga_skin_color", "127 90 37") elseif color_variation == 2 then SpawnSet(NPC, "skin_color", "130 83 29") SpawnSet(NPC, "soga_skin_color", "130 83 29") elseif color_variation == 3 then SpawnSet(NPC, "skin_color", "247 247 248") SpawnSet(NPC, "soga_skin_color", "247 247 248") end elseif Random_Model == 9 then SetModelType(NPC, "98") SpawnSet(NPC, "soga_model_type", "98") SpawnSet(NPC, "chest_type", "5549") SpawnSet(NPC, "legs_type", "5550") local color_variation = MakeRandomInt(1,2) if color_variation == 1 then SpawnSet(NPC, "skin_color", "126 67 40") SpawnSet(NPC, "soga_skin_color", "126 67 40") else SpawnSet(NPC, "skin_color", "159 89 42") SpawnSet(NPC, "soga_skin_color", "159 89 42") end elseif Random_Model == 10 then SetModelType(NPC, "100") SpawnSet(NPC, "soga_model_type", "100") SpawnSet(NPC, "chest_type", "5549") SpawnSet(NPC, "legs_type", "5550") local color_variation = MakeRandomInt(1,3) if color_variation == 1 then SpawnSet(NPC, "skin_color", "25 9 1") SpawnSet(NPC, "soga_skin_color", "25 9 1") elseif color_variation == 2 then SpawnSet(NPC, "skin_color", "146 72 19") SpawnSet(NPC, "soga_skin_color", "146 72 19") SpawnSet(NPC, "eye_color", "34 59 37") SpawnSet(NPC, "soga_eye_color", "34 59 37") else SpawnSet(NPC, "skin_color", "163 146 139") SpawnSet(NPC, "soga_skin_color", "163 146 139") end else SetModelType(NPC, "101") SpawnSet(NPC, "soga_model_type", "101") SpawnSet(NPC, "chest_type", "5549") SpawnSet(NPC, "legs_type", "5550") local color_variation = MakeRandomInt(1,3) if color_variation == 1 then SpawnSet(NPC, "skin_color", "16 6 1") SpawnSet(NPC, "soga_skin_color", "16 6 1") elseif color_variation == 2 then SpawnSet(NPC, "skin_color", "114 32 1") SpawnSet(NPC, "soga_skin_color", "114 32 1") else SpawnSet(NPC, "skin_color", "248 243 242") SpawnSet(NPC, "soga_skin_color", "248 243 242") end end end function FroglokCosmetics(NPC) SpawnSet(NPC, "hair_type", "0") SpawnSet(NPC, "chest_type", "0") SpawnSet(NPC, "legs_type", "5494") local overall_look = MakeRandomInt(1,1) -- 1431, 3787, 3789, 3790, 4936, 4943 if overall_look == 1 then -- 1431 SetModelType(NPC, "1431") SpawnSet(NPC, "soga_model_type", "1431") SpawnSet(NPC, "skin_color", "112 58 34") SpawnSet(NPC, "soga_skin_color", "112 58 34") SpawnSet(NPC, "eye_color", "38 112 112") SpawnSet(NPC, "soga_eye_color", "38 112 112") elseif overall_look == 2 then -- 3789 SetModelType(NPC, "3789") SpawnSet(NPC, "soga_model_type", "3789") SpawnSet(NPC, "skin_color", "19 0 19") SpawnSet(NPC, "soga_skin_color", "19 0 19") SpawnSet(NPC, "eye_color", "0 78 95") SpawnSet(NPC, "soga_eye_color", "0 78 95") elseif overall_look == 3 then -- 3790 SetModelType(NPC, "3790") SpawnSet(NPC, "soga_model_type", "3790") SpawnSet(NPC, "skin_color", "100 125 125") SpawnSet(NPC, "soga_skin_color", "100 125 125") SpawnSet(NPC, "eye_color", "19 106 106") SpawnSet(NPC, "soga_eye_color", "19 106 106") elseif overall_look == 4 then -- 3787 SetModelType(NPC, "3787") SpawnSet(NPC, "soga_model_type", "3787") SpawnSet(NPC, "skin_color", "60 56 24") SpawnSet(NPC, "soga_skin_color", "60 56 24") SpawnSet(NPC, "eye_color", "0 107 109") SpawnSet(NPC, "soga_eye_color", "0 107 109") elseif overall_look == 5 then -- 4936 SetModelType(NPC, "4936") SpawnSet(NPC, "soga_model_type", "4936") SpawnSet(NPC, "skin_color", "80 10 17") SpawnSet(NPC, "soga_skin_color", "80 10 17") SpawnSet(NPC, "eye_color", "6 0 100") SpawnSet(NPC, "soga_eye_color", "6 0 100") elseif overall_look == 6 then -- 4943 SetModelType(NPC, "4943") SpawnSet(NPC, "soga_model_type", "4943") SpawnSet(NPC, "skin_color", "0 1 47") SpawnSet(NPC, "soga_skin_color", "0 1 47") SpawnSet(NPC, "eye_color", "0 180 173") SpawnSet(NPC, "soga_eye_color", "0 180 173") elseif overall_look == 7 then -- 1431 SetModelType(NPC, "1431") SpawnSet(NPC, "soga_model_type", "1431") SpawnSet(NPC, "skin_color", "0 175 175") SpawnSet(NPC, "soga_skin_color", "112 58 34") SpawnSet(NPC, "eye_color", "38 112 112") SpawnSet(NPC, "soga_eye_color", "38 112 112") end end