--[[ Script Name : Spells/Mage/StaticPulse.lua Script Author : LordPazuzu Script Date : 12/6/2022 Script Purpose : : --]] function cast(Caster, Target, DoTType, MinVal, MaxVal, SpellLevel) Level = GetLevel(Caster) Mastery = SpellLevel + 10 StatBonus = GetInt(Caster) / 10 if Level < Mastery then LvlBonus = Level - SpellLevel else LvlBonus = Mastery - SpellLevel end DmgBonus = LvlBonus + StatBonus MaxDmg = MaxVal + math.floor(DmgBonus) MinDmg = MinVal + math.floor(DmgBonus) SpellDamage(Target, DoTType, MinDmg, MaxDmg) end function tick(Caster, Target, DoTType, MinVal, MaxVal, SpellLevel) Level = GetLevel(Caster) Mastery = SpellLevel + 10 StatBonus = GetInt(Caster) / 10 SpawnSet(Target,"visual_state",626) if Level < Mastery then LvlBonus = Level - SpellLevel else LvlBonus = Mastery - SpellLevel end DmgBonus = LvlBonus + StatBonus MaxDmg = MaxVal + math.floor(DmgBonus) MinDmg = MinVal + math.floor(DmgBonus) SpellDamage(Target, DoTType, MinDmg, MaxDmg) end function remove(Caster, Target, DoTType, MinVal, MaxVal) SetInfoStructString(Target, "visual_state", "0") SpawnSet(Target,"visual_state",0) end