--[[ Script Name : ZoneScripts/LesserFaydark.lua Script Purpose : Script Author : Neatz09 Script Date : 12/22/2019 Script Notes : --]] function init_zone_script(zone) SetLocationProximityFunction(zone, 655.749, 80.7645, -322.485, 10, "StableMasters", "Leave") -- Butcherblock (from Fae Court) 943 SetLocationProximityFunction(zone, 118.541, -21.1543, 389.489, 10, "StableMasters", "Leave") -- Loping Plains (from Fae Court) 944 SetLocationProximityFunction(zone, -93.3126, -54.6749, -184.388, 10, "StableMasters", "Leave") -- Lower Grove (from Fae Court) 959 SetLocationProximityFunction(zone, -48.3484, -14.0184, -93.8942, 10, "StableMasters", "Leave") -- Upper Grove (from Fae Court) 945 SetLocationProximityFunction(zone, -176.043, -52.4576, 361.499, 10, "StableMasters", "Leave") -- Fae Court (from Butcherblock) 941 SetLocationProximityFunction(zone, -640.9, -54.25, 120.74, 10, "StableMasters", "Leave") -- GFay (from Butcherblock) 958 SetLocationProximityFunction(zone, 117.865, -20.5592, 390.161, 10, "StableMasters", "Leave") -- Loping Plains (from Butcherblock) 940 SetLocationProximityFunction(zone, -93.3126, -54.6749, -184.388, 10, "StableMasters", "Leave") -- Lower Grove (from ButcherBlock) 957 SetLocationProximityFunction(zone, -49.2191, -14.3574, -89.6949, 10, "StableMasters", "Leave") -- UpperGrove (from Butchblock) 942 SetLocationProximityFunction(zone, 673.997, 78.6075, -310.035, 10, "StableMasters", "Leave") -- Butcherblock (from Upper Grove) 951 SetLocationProximityFunction(zone, -176.277, -51.6547, 366.898, 10, "StableMasters", "Leave") -- Fae Court (from Upper Grove) 953 SetLocationProximityFunction(zone, -640.9, -54.25, 120.74, 10, "StableMasters", "Leave") -- Gfay (from Upper Grove) 955 SetLocationProximityFunction(zone, 122.411, -21.242, 393.818, 10, "StableMasters", "Leave") -- Loping Plains (from Upper Grove) 952 SetLocationProximityFunction(zone, -93.3126, -54.6749, -184.388, 10, "StableMasters", "Leave") -- Lower Grove (from Upper Grove) 956 SetLocationProximityFunction(zone, 655.749, 80.7645, -322.485, 10, "StableMasters", "Leave") -- Butcherblock (from Lower Grove) 965 SetLocationProximityFunction(zone, -181.15, -53.64, 365.63, 10, "StableMasters", "Leave") -- Fae Court (from Lower Grove) 968 SetLocationProximityFunction(zone, -647.068, -52.4813, 128.144, 10, "StableMasters", "Leave") -- Gfay (from Lower Grove) 950 SetLocationProximityFunction(zone, 118.541, -21.1543, 389.489, 10, "StableMasters", "Leave") -- Loping Plains (from Lower Grove) 966 SetLocationProximityFunction(zone, -48.3484, -14.0184, -93.8942, 10, "StableMasters", "Leave") -- Upper Grove (from Lower Grove) 967 SetLocationProximityFunction(zone, -655.48, 81.3888, -319.19, 10, "StableMasters", "Leave") -- Butcherblock (from Loping Plains) 947 SetLocationProximityFunction(zone, -173.787, -52.5696, 364.125, 10, "StableMasters", "Leave") -- Fae Court (from Loping Plains) 948 SetLocationProximityFunction(zone, -640.9, -54.25, 120.74, 10, "StableMasters", "Leave") -- GFay (from Loping Plains) 963 SetLocationProximityFunction(zone, -93.3126, -54.6749, -184.388, 10, "StableMasters", "Leave") -- Lower Grove (from Loping Plains) 964 SetLocationProximityFunction(zone, -44.8497, -14.038, -97.0766, 10, "StableMasters", "Leave") -- Upper Grove (from Loping Plains) 949 SetLocationProximityFunction(zone, 655.749, 80.7645, -322.485, 10, "StableMasters", "Leave") -- Butcherblock (from Gfay) 960 SetLocationProximityFunction(zone, -181.15, -53.64, 365.63, 10, "StableMasters", "Leave") -- Fae Court (from Gfay) 954 SetLocationProximityFunction(zone, 118.541, -21.1543, 389.489, 10, "StableMasters", "Leave") -- Loping Plains (from GFay) 961 SetLocationProximityFunction(zone, -93.3126, -54.6749, -184.388, 10, "StableMasters", "Leave") -- Lower Grove (from GFay) 946 SetLocationProximityFunction(zone, -48.3484, -14.0184, -93.8942, 10, "StableMasters", "Leave") -- Upper Grove (from GFay) 962 end function StableMasters(zone, Spawn) if IsPlayer(Spawn) and IsOnAutoMount(Spawn) then EndAutoMount(Spawn) end function player_entry(zone, player) end function enter_location(zone, spawn, grid) end function leave_location(zone, spawn, grid) end function dawn(zone) end function dusk(zone) end end