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- --[[
- Script Name : SpawnScripts/DownBelow/JesterCoffinWidget.lua
- Script Author : Premierio015
- Script Date : 2021.10.02 10:10:15
- Script Purpose :
- :
- --]]
- local DefiledDremDrem = 5367
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 10, "InRange", Spawn)
- end
- function casted_on(NPC, Spawn, SpellName)
- if SpellName == 'examine coffin' then
- local con = CreateConversation()
- AddConversationOption(con, "Open Coffin.", "offer")
- AddConversationOption(con, "Leave the coffin alone.")
- StartDialogConversation(con, 1, NPC, Spawn, "A brass plate reads: \"Hear lies Drem Drem the Jester, may his rest be as peaceful, as his life was filled with laughter.\"")
- end
- end
- function offer(NPC, Spawn)
- OfferQuest(NPC, Spawn, DefiledDremDrem)
- local con = CreateConversation()
- AddConversationOption(con, "I should find the bones.")
- AddConversationOption(con, "exit")
- StartDialogConversation(con, 1, NPC, Spawn, "Upon opening the coffin, you notice that it is empty. This coffin has been defiled!")
- SetAccessToEntityCommand(Spawn,NPC,"examine coffin", 0)
- SpawnSet(NPC, "show_command_icon", 0)
- SpawnSet(NPC, "display_hand_icon", 0)
- AddTimer(NPC, 10000, "check", 1, Spawn)
- end
- function InRange(NPC, Spawn)
- if HasQuest(Spawn, DefiledDremDrem) or HasCompletedQuest(Spawn, DefiledDremDrem) then
- SetAccessToEntityCommand(Spawn,NPC,"examine coffin", 0)
- SpawnSet(NPC, "show_command_icon", 0)
- SpawnSet(NPC, "display_hand_icon", 0)
- end
- end
- function check(NPC, Spawn)
- if not HasQuest(Spawn, DefiledDremDrem) and not HasCompletedQuest(Spawn, DefiledDremDrem) then
- SpawnSet(NPC, "show_command_icon", 1)
- SpawnSet(NPC, "display_hand_icon", 1)
- SetAccessToEntityCommand(Spawn,NPC,"examine pump", 1)
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
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