crawler_hatchling2.lua 5.8 KB

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  1. --[[
  2. Script Name : crawler_hatchling2.lua
  3. Script Purpose : Waypoint Path for crawler_hatchling2.lua
  4. Script Author : Devn00b
  5. Script Date : 05/10/2020 10:52:53 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 = 6
  11. local level2 = 5
  12. local difficulty1 = 6
  13. local hp1 = 150
  14. local power1 = 150
  15. local difficulty2 = 6
  16. local hp2 = 130
  17. local power2 = 130
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. waypoints(NPC)
  35. end
  36. function waypoints(NPC)
  37. MovementLoopAddLocation(NPC, 4.72, -0.02, -108.45, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, 7.31, -0.07, -108.06, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, 11.55, 0.23, -102.82, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, 21.06, 0.17, -98.38, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, 14.12, 0.18, -105.18, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, 8.48, -0.07, -108.48, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, 4.63, -0.09, -107.03, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, 0.93, -0.07, -104.85, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, -8.98, -0.06, -96.07, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, -19.48, -0.08, -81.51, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, -32.02, -0.09, -73.77, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, -41.59, -0.03, -65.7, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, -52.27, -0.09, -67.34, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, -58.17, -0.07, -75.59, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, -54.27, -0.08, -78.29, 2, math.random(0,5))
  52. MovementLoopAddLocation(NPC, -56.53, -0.07, -72.51, 2, math.random(0,5))
  53. MovementLoopAddLocation(NPC, -52, -0.05, -74.29, 2, math.random(0,5))
  54. MovementLoopAddLocation(NPC, -54.83, -0.08, -73.07, 2, math.random(0,5))
  55. MovementLoopAddLocation(NPC, -54.95, -0.08, -68.03, 2, math.random(0,5))
  56. MovementLoopAddLocation(NPC, -50.1, -0.05, -71.15, 2, math.random(0,5))
  57. MovementLoopAddLocation(NPC, -48.96, -0.09, -64.87, 2, math.random(0,5))
  58. MovementLoopAddLocation(NPC, -44, -0.04, -64.18, 2, math.random(0,5))
  59. MovementLoopAddLocation(NPC, -45.44, -0.1, -68.78, 2, math.random(0,5))
  60. MovementLoopAddLocation(NPC, -44.36, -0.1, -66.48, 2, math.random(0,5))
  61. MovementLoopAddLocation(NPC, -34.93, -0.09, -73.68, 2, math.random(0,5))
  62. MovementLoopAddLocation(NPC, -32.25, -0.04, -68.62, 2, math.random(0,5))
  63. MovementLoopAddLocation(NPC, -39.9, -0.09, -65.25, 2, math.random(0,5))
  64. MovementLoopAddLocation(NPC, -42.41, -0.03, -70.61, 2, math.random(0,5))
  65. MovementLoopAddLocation(NPC, -32.8, -0.01, -68.75, 2, math.random(0,5))
  66. MovementLoopAddLocation(NPC, -31.52, -0.07, -75.29, 2, math.random(0,5))
  67. MovementLoopAddLocation(NPC, -29.22, -0.03, -69.71, 2, math.random(0,5))
  68. MovementLoopAddLocation(NPC, -22.07, -0.06, -75.78, 2, math.random(0,5))
  69. MovementLoopAddLocation(NPC, -24.53, -0.09, -81.37, 2, math.random(0,5))
  70. MovementLoopAddLocation(NPC, -21.76, 0.05, -77.43, 2, math.random(0,5))
  71. MovementLoopAddLocation(NPC, -24.53, -0.09, -81.37, 2, math.random(0,5))
  72. MovementLoopAddLocation(NPC, -22.07, -0.06, -75.78, 2, math.random(0,5))
  73. MovementLoopAddLocation(NPC, -29.22, -0.03, -69.71, 2, math.random(0,5))
  74. MovementLoopAddLocation(NPC, -31.52, -0.07, -75.29, 2, math.random(0,5))
  75. MovementLoopAddLocation(NPC, -32.8, -0.01, -68.75, 2, math.random(0,5))
  76. MovementLoopAddLocation(NPC, -42.41, -0.03, -70.61, 2, math.random(0,5))
  77. MovementLoopAddLocation(NPC, -39.9, -0.09, -65.25, 2, math.random(0,5))
  78. MovementLoopAddLocation(NPC, -32.25, -0.04, -68.62, 2, math.random(0,5))
  79. MovementLoopAddLocation(NPC, -34.93, -0.09, -73.68, 2, math.random(0,5))
  80. MovementLoopAddLocation(NPC, -44.36, -0.1, -66.48, 2, math.random(0,5))
  81. MovementLoopAddLocation(NPC, -45.44, -0.1, -68.78, 2, math.random(0,5))
  82. MovementLoopAddLocation(NPC, -44, -0.04, -64.18, 2, math.random(0,5))
  83. MovementLoopAddLocation(NPC, -48.96, -0.09, -64.87, 2, math.random(0,5))
  84. MovementLoopAddLocation(NPC, -50.1, -0.05, -71.15, 2, math.random(0,5))
  85. MovementLoopAddLocation(NPC, -54.95, -0.08, -68.03, 2, math.random(0,5))
  86. MovementLoopAddLocation(NPC, -54.83, -0.08, -73.07, 2, math.random(0,5))
  87. MovementLoopAddLocation(NPC, -52, -0.05, -74.29, 2, math.random(0,5))
  88. MovementLoopAddLocation(NPC, -56.53, -0.07, -72.51, 2, math.random(0,5))
  89. MovementLoopAddLocation(NPC, -54.27, -0.08, -78.29, 2, math.random(0,5))
  90. MovementLoopAddLocation(NPC, -58.17, -0.07, -75.59, 2, math.random(0,5))
  91. MovementLoopAddLocation(NPC, -52.27, -0.09, -67.34, 2, math.random(0,5))
  92. MovementLoopAddLocation(NPC, -41.59, -0.03, -65.7, 2, math.random(0,5))
  93. MovementLoopAddLocation(NPC, -32.02, -0.09, -73.77, 2, math.random(0,5))
  94. MovementLoopAddLocation(NPC, -19.48, -0.08, -81.51, 2, math.random(0,5))
  95. MovementLoopAddLocation(NPC, -8.98, -0.06, -96.07, 2, math.random(0,5))
  96. MovementLoopAddLocation(NPC, 0.93, -0.07, -104.85, 2, math.random(0,5))
  97. MovementLoopAddLocation(NPC, 4.63, -0.09, -107.03, 2, math.random(0,5))
  98. MovementLoopAddLocation(NPC, 8.48, -0.07, -108.48, 2, math.random(0,5))
  99. MovementLoopAddLocation(NPC, 14.12, 0.18, -105.18, 2, math.random(0,5))
  100. MovementLoopAddLocation(NPC, 21.06, 0.17, -98.38, 2, math.random(0,5))
  101. MovementLoopAddLocation(NPC, 11.55, 0.23, -102.82, 2, math.random(0,5))
  102. MovementLoopAddLocation(NPC, 7.31, -0.07, -108.06, 2, math.random(0,5))
  103. MovementLoopAddLocation(NPC, 4.72, -0.02, -108.45, 2, math.random(0,5))
  104. end