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- --[[
- Script Name : crypt_substance11.lua
- Script Purpose : Waypoint Path for crypt_substance11.lua
- Script Author : Devn00b
- Script Date : 05/12/2020 12:18:10 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 6
- local level2 = 5
- local difficulty1 = 6
- local hp1 = 150
- local power1 = 150
- local difficulty2 = 6
- local hp2 = 130
- local power2 = 130
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -87.34, 0.35, -153.09, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -84.26, -0.09, -156.82, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -85.47, -0.06, -151.47, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -80.82, -0.06, -155.39, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -75.97, -0.06, -150.2, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -71.54, -0.08, -152.9, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -69.22, -0.1, -152.83, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -67.89, -0.12, -146.12, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -76.8, -0.08, -137.31, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -85.49, -0.06, -135.72, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -96.64, 0.51, -127.53, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -98.59, -0.11, -122.7, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -94.36, -0.04, -118.21, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -98.06, -0.04, -121.47, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -110.92, -0.09, -114.52, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -123.27, 0.53, -119.84, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -128.03, 0.29, -128.89, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -137.08, 0.31, -135.15, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -155.84, -0.06, -136.46, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -160.32, -0.06, -127.96, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -155.84, -0.06, -136.46, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -137.08, 0.31, -135.15, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -128.03, 0.29, -128.89, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -123.27, 0.53, -119.84, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -110.92, -0.09, -114.52, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -98.06, -0.04, -121.47, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -94.36, -0.04, -118.21, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -98.59, -0.11, -122.7, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -96.64, 0.51, -127.53, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -85.49, -0.06, -135.72, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -76.8, -0.08, -137.31, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -67.89, -0.12, -146.12, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -69.22, -0.1, -152.83, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -71.54, -0.08, -152.9, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -75.97, -0.06, -150.2, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -80.82, -0.06, -155.39, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -85.47, -0.06, -151.47, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -84.26, -0.09, -156.82, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -87.34, 0.35, -153.09, 2, math.random(0,10))
- end
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