crypt_substance18.lua 4.7 KB

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  1. --[[
  2. Script Name : crypt_substance18.lua
  3. Script Purpose : Waypoint Path for crypt_substance18.lua
  4. Script Author : Devn00b
  5. Script Date : 05/14/2020 02:11:05 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 = 6
  11. local level2 = 5
  12. local difficulty1 = 6
  13. local hp1 = 150
  14. local power1 = 150
  15. local difficulty2 = 6
  16. local hp2 = 130
  17. local power2 = 130
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. waypoints(NPC)
  35. end
  36. function waypoints(NPC)
  37. MovementLoopAddLocation(NPC, -148.87, -0.1, -85.92, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, -145.25, -0.08, -76.25, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, -144.36, -0.09, -79.46, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, -149.8, -0.04, -81.53, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, -147.07, -0.02, -88.38, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, -153.07, -0.09, -87.72, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, -150.01, -0.11, -91.7, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, -152.92, -0.03, -91.31, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, -153.83, -0.09, -102.02, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, -158.05, -0.08, -101.9, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, -155.85, 0.27, -105.99, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, -158.64, 0.47, -106.09, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, -161.27, -0.07, -112.95, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, -156.26, -0.02, -114.61, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, -161.16, -0.04, -122.68, 2, math.random(0,5))
  52. MovementLoopAddLocation(NPC, -155.61, -0.09, -125.46, 2, math.random(0,5))
  53. MovementLoopAddLocation(NPC, -160.44, -0.04, -125.18, 2, math.random(0,5))
  54. MovementLoopAddLocation(NPC, -159.89, 0.03, -132.77, 2, math.random(0,5))
  55. MovementLoopAddLocation(NPC, -154.45, -0.08, -138.3, 2, math.random(0,5))
  56. MovementLoopAddLocation(NPC, -140.27, -0.05, -137.89, 2, math.random(0,5))
  57. MovementLoopAddLocation(NPC, -130.11, -0.03, -137.5, 2, math.random(0,5))
  58. MovementLoopAddLocation(NPC, -126.79, -0.07, -129.48, 2, math.random(0,5))
  59. MovementLoopAddLocation(NPC, -122.28, 0.55, -120.38, 2, math.random(0,5))
  60. MovementLoopAddLocation(NPC, -114.07, -0.11, -113.77, 2, math.random(0,5))
  61. MovementLoopAddLocation(NPC, -102.84, -0.07, -117.55, 2, math.random(0,5))
  62. MovementLoopAddLocation(NPC, -84.05, -0.09, -140.37, 2, math.random(0,5))
  63. MovementLoopAddLocation(NPC, -102.84, -0.07, -117.55, 2, math.random(0,5))
  64. MovementLoopAddLocation(NPC, -114.07, -0.11, -113.77, 2, math.random(0,5))
  65. MovementLoopAddLocation(NPC, -122.28, 0.55, -120.38, 2, math.random(0,5))
  66. MovementLoopAddLocation(NPC, -126.79, -0.07, -129.48, 2, math.random(0,5))
  67. MovementLoopAddLocation(NPC, -130.11, -0.03, -137.5, 2, math.random(0,5))
  68. MovementLoopAddLocation(NPC, -140.27, -0.05, -137.89, 2, math.random(0,5))
  69. MovementLoopAddLocation(NPC, -154.45, -0.08, -138.3, 2, math.random(0,5))
  70. MovementLoopAddLocation(NPC, -159.89, 0.03, -132.77, 2, math.random(0,5))
  71. MovementLoopAddLocation(NPC, -160.44, -0.04, -125.18, 2, math.random(0,5))
  72. MovementLoopAddLocation(NPC, -155.61, -0.09, -125.46, 2, math.random(0,5))
  73. MovementLoopAddLocation(NPC, -161.16, -0.04, -122.68, 2, math.random(0,5))
  74. MovementLoopAddLocation(NPC, -156.26, -0.02, -114.61, 2, math.random(0,5))
  75. MovementLoopAddLocation(NPC, -161.27, -0.07, -112.95, 2, math.random(0,5))
  76. MovementLoopAddLocation(NPC, -158.64, 0.47, -106.09, 2, math.random(0,5))
  77. MovementLoopAddLocation(NPC, -155.85, 0.27, -105.99, 2, math.random(0,5))
  78. MovementLoopAddLocation(NPC, -158.05, -0.08, -101.9, 2, math.random(0,5))
  79. MovementLoopAddLocation(NPC, -153.83, -0.09, -102.02, 2, math.random(0,5))
  80. MovementLoopAddLocation(NPC, -152.92, -0.03, -91.31, 2, math.random(0,5))
  81. MovementLoopAddLocation(NPC, -150.01, -0.11, -91.7, 2, math.random(0,5))
  82. MovementLoopAddLocation(NPC, -153.07, -0.09, -87.72, 2, math.random(0,5))
  83. MovementLoopAddLocation(NPC, -147.07, -0.02, -88.38, 2, math.random(0,5))
  84. MovementLoopAddLocation(NPC, -149.8, -0.04, -81.53, 2, math.random(0,5))
  85. MovementLoopAddLocation(NPC, -144.36, -0.09, -79.46, 2, math.random(0,5))
  86. MovementLoopAddLocation(NPC, -145.25, -0.08, -76.25, 2, math.random(0,5))
  87. MovementLoopAddLocation(NPC, -148.87, -0.1, -85.92, 2, math.random(0,5))
  88. end