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- --[[
- Script Name : SpawnScripts/VerminSnye/BrotherGarvis.lua
- Script Author : Premierio015
- Script Date : 2020.05.17 10:05:57
- Script Purpose : Brother Garvis Dialogue
- Script Notes : Offer's Quest "Serving the Prime Healer(535)
- --]]
- local ServingThePrimeHealer = 535
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange", Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- if not HasCompletedQuest(Spawn, ServingThePrimeHealer) and not HasQuest(Spawn, ServingThePrimeHealer) then
- PlayFlavor(NPC, "", "The Prime Healer is still among us! Who will assist me with his work?", "", 1689589577, 4560189, Spawn)
- end
- end
- function LeaveRange(NPC, Spawn)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/brother_garvis/qey_catacomb02/brothergarvis001.mp3", "", "", 4278326302, 2101075855, Spawn)
- AddConversationOption(conversation, "I'll keep that in mind.")
- if not HasQuest(Spawn, ServingThePrimeHealer) and not HasCompletedQuest(Spawn, ServingThePrimeHealer) then
- AddConversationOption(conversation, "I'll help you with your work.", "help")
- elseif GetQuestStep(Spawn, ServingThePrimeHealer) == 3 then
- AddConversationOption(conversation, "I have all the venom sacs you need.", "appreciated")
- end
- StartConversation(conversation, NPC, Spawn, "We must continue curing afflictions and healing wounds. It's the will of the Prime Healer.")
- end
- function help(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/brother_garvis/qey_catacomb02/brothergarvis002.mp3", "", "", 3214755639, 3818612787, Spawn)
- AddConversationOption(conversation, "I can handle it.", "hardwork")
- AddConversationOption(conversation, "On second thought, I'll decline.")
- StartConversation(conversation, NPC, Spawn, "Excellent! Excellent! However, I must warn you. We have a lot of hard work ahead of us. The catacombs are dangerous, and I don't want someone volunteering unwittingly.")
- end
- function hardwork(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- OfferQuest(NPC, Spawn, ServingThePrimeHealer)
- PlayFlavor(NPC, "voiceover/english/brother_garvis/qey_catacomb02/brothergarvis003.mp3", "", "", 3876476820, 1082290589, Spawn)
- AddConversationOption(conversation, "I will collect what you need.")
- StartConversation(conversation, NPC, Spawn, "Very good. I know you can or I wouldn't have asked. I need you to collect venom sacs from poisonous serpents down in the catacombs. This deed serves the healers two fold. You will eliminate the threat the snakes pose and will provide us with venom to create a serum for combating the snakes' deadly toxins.")
- end
-
- function appreciated(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- SetStepComplete(Spawn, ServingThePrimeHealer, 3)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/brother_garvis/qey_catacomb02/brothergarvis004.mp3", "", "", 961993195, 2444216878, Spawn)
- AddConversationOption(conversation, "Thank you.")
- StartConversation(conversation, NPC, Spawn, "Excellent! These will go a long way to curing the sick. You served the Prime Healer well. Take this as a token of our appreciation. Your work is appreciated.")
- end
-
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