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- --[[
- Script Name : festering_zombie3.lua
- Script Purpose : Waypoint Path for festering_zombie3.lua
- Script Author : Devn00b
- Script Date : 06/19/2020 01:10:32 AM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =14
- local level2 = 15
- local difficulty1 = 6
- local hp1 = 765
- local power1 = 240
- local difficulty2 = 6
- local hp2 = 890
- local power2 = 270
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 68.73, -0.05, -72.99, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 67.94, -0.05, -75.68, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 71.61, 0.01, -76.52, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 71.5, -0.05, -72.69, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 71.73, -0.04, -72.53, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 67.82, -0.04, -76.3, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 67.78, -0.02, -74.44, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 73.24, 0.01, -74.15, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 71.12, -0.07, -73.1, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 71.72, 0.01, -75.78, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 67.78, -0.02, -74.08, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 69.61, -0.01, -76.58, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 72.7, 0.05, -76.66, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 71.46, 0.01, -74.87, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 68.83, -0.07, -73.25, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 67.94, 0.01, -71.97, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 69.41, -0.01, -76.87, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 67.94, 0.01, -71.97, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 68.83, -0.07, -73.25, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 71.46, 0.01, -74.87, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 72.7, 0.05, -76.66, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 69.61, -0.01, -76.58, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 67.78, -0.02, -74.08, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 71.72, 0.01, -75.78, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 71.12, -0.07, -73.1, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 73.24, 0.01, -74.15, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 67.78, -0.02, -74.44, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 67.82, -0.04, -76.3, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 71.73, -0.04, -72.53, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 71.5, -0.05, -72.69, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 71.61, 0.01, -76.52, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 67.94, -0.05, -75.68, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 68.73, -0.05, -72.99, 2, math.random(0,7))
- end
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