123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657 |
- --[[
- Script Name : festering_zombie5.lua
- Script Purpose : Waypoint Path for festering_zombie5.lua
- Script Author : Devn00b
- Script Date : 06/21/2020 12:41:42 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =14
- local level2 = 15
- local difficulty1 = 6
- local hp1 = 795
- local power1 = 240
- local difficulty2 = 6
- local hp2 = 920
- local power2 = 270
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 6.86, 0, -11.22, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 4.96, 0, -8.09, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 7.31, 0, -7.81, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 9.51, 0, -6.88, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 10.42, 0, -8.83, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 13.76, 0, -4.52, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 5.8, 0, -11.15, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 8.37, 0, -10.74, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 5.8, 0, -11.15, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 13.76, 0, -4.52, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 10.42, 0, -8.83, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 9.51, 0, -6.88, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 7.31, 0, -7.81, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 4.96, 0, -8.09, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 6.86, 0, -11.22, 2, math.random(0,10))
- end
|