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- --[[
- Script Name : festering_zombie6.lua
- Script Purpose : Waypoint Path for festering_zombie6.lua
- Script Author : Devn00b
- Script Date : 06/21/2020 03:07:12 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =14
- local level2 = 15
- local difficulty1 = 6
- local hp1 = 795
- local power1 = 240
- local difficulty2 = 6
- local hp2 = 920
- local power2 = 270
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 38.62, 0, -24.77, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 42.66, 0.05, -20.72, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 45.18, 0.06, -25.76, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 44.38, 0.1, -26.71, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 40.03, 0.08, -22.85, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 39.49, 0, -25.99, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 43.11, 0.14, -27.57, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 41.11, 0.01, -26.04, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 44.29, 0, -23.66, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 44.55, 0.06, -25.81, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 41.31, 0.04, -27.35, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 39.35, 0.02, -23.36, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 41.13, 0.12, -21.47, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 41.89, 0.02, -24.88, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 40.25, 0, -26.4, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 44.23, 0.01, -24.02, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 41.37, 0.13, -23.17, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 43.45, 0.1, -26.42, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 40.92, 0.01, -27.37, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 42.89, 0.06, -21.52, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 39.27, 0, -25.77, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 40.19, 0, -26.56, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 42.57, 0.03, -24.39, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 44.81, 0.08, -26.33, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 38.01, 0, -24.18, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 42.7, 0.02, -25.06, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 38.01, 0, -24.18, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 44.81, 0.08, -26.33, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 42.57, 0.03, -24.39, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 40.19, 0, -26.56, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 39.27, 0, -25.77, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 42.89, 0.06, -21.52, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 40.92, 0.01, -27.37, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 43.45, 0.1, -26.42, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 41.37, 0.13, -23.17, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 44.23, 0.01, -24.02, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 40.25, 0, -26.4, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 41.89, 0.02, -24.88, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 41.13, 0.12, -21.47, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 39.35, 0.02, -23.36, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 41.31, 0.04, -27.35, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 44.55, 0.06, -25.81, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 44.29, 0, -23.66, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 41.11, 0.01, -26.04, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 43.11, 0.14, -27.57, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 39.49, 0, -25.99, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 40.03, 0.08, -22.85, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 44.38, 0.1, -26.71, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 45.18, 0.06, -25.76, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 42.66, 0.05, -20.72, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 38.62, 0, -24.77, 2, math.random(0,5))
- end
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